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Obviously people did NOT buy imperator and so future games won't look like that.
Imperator sold more than their targets, though. It was poorly received on launch, but it wasn't (isn't?) a commercial failure.
Obviously people did NOT buy imperator and so future games won't look like that.
You can't convince me this map looks worse than any map Paradox came up with:CK3 map also looks worse.
Alas, this must be the famous Edge of the World.Still wanna know if that rip at the edge will ever be undone...
You can't convince me this map looks worse than any map Paradox came up with:CK3 map also looks worse.
Unless you mean zoomed in or something. But even then I like that I have the option to play with solid borders.![]()
Borders are watered down too much for my taste (like I said, I prefer borders to be solid) and I would switch to terrain mode if needed anyway, but I guess you're right about terrain being really pretty in Imperator.Bitch please..
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Klas Linde said:As one of the programmers on post-release Imperator, it always warms my heart when people are willing to look past sour first impressions; we've all worked hard to get it where it is, acknowledging its flaws while always looking ahead. Nice video, glad you enjoyed what it became
Imperator just has a lot more going on so world conquest is more tedious.From what I've seen people generally struggle to conquer the entire world in imperator, unlike eu4.
Yeah, makes sense.Imperator just has a lot more going on so world conquest is more tedious.From what I've seen people generally struggle to conquer the entire world in imperator, unlike eu4.
That at least is in large part due to having a large empire. You can get more tech with a big empire but it also costs far more to get techs, plus you get "Ahead of the curve" penalties to rack the price up even further. So earlier and mid game while you're conquering and not too obese (And super far ahead on tech) you're picking shit up quicker, and then late game the tech slows to a crawl. IIRC at the end of my Rome campaign my total amount of tech was roughly two tabs worth. Obviously I had it spread out more than that, but I think that's a rough estimate of everything I was able to get so you only nab maybe half the total tech in the game.The tech-tree is mind numbing as well. Good god who thought it would be fun to wait 10 years and blow an advancement on 3.00 governor loyalty or some shit?
As far as tech goes it's much better to go for the researchers with traits that give random events with invention unlocks even if they are significantly weaker in their stats. Any increase in research speed hits heavy diminishing return quickly and isn't all that significantly useful.
That at least is in large part due to having a large empire. You can get more tech with a big empire but it also costs far more to get techs, plus you get "Ahead of the curve" penalties to rack the price up even further. So earlier and mid game while you're conquering and not too obese (And super far ahead on tech) you're picking shit up quicker, and then late game the tech slows to a crawl. IIRC at the end of my Rome campaign my total amount of tech was roughly two tabs worth. Obviously I had it spread out more than that, but I think that's a rough estimate of everything I was able to get so you only nab maybe half the total tech in the game.The tech-tree is mind numbing as well. Good god who thought it would be fun to wait 10 years and blow an advancement on 3.00 governor loyalty or some shit?
They absolutely could theoretically ally and fight you since the big speed bump in my Rome campaign was Thrace and Egypt teaming up which were the two other largest kingdoms in the region so basically every time I wanted to expand I had to fight the two other biggest powers at the same time on opposite sides of the Mediterranean. If they DON'T ally you should have smooth sailing though.
That might be true if we didn't all know Paradox's business model was milking via DLC.Obviously people did NOT buy imperator and so future games won't look like that.
Imperator sold more than their targets, though. It was poorly received on launch, but it wasn't (isn't?) a commercial failure.
I'm waiting for them to iron the kinks out. I've read feedback indicating they made food too scarce leading to nul pop growth and commerce, and slave revolts are so oppressive it's a surprise they didnt unite into world slave communism. I mean, the direction is right, making the game more difficult to manage is exactly what was needed.
V1.3 - "Ashoka"
Map changes:
- Expanded map into Morocco
- Expanded map into Algeria
- Added Maldives
- Improved map quality in newly expanded areas, thanks to MattTheLegoMan
- Changed Central-Asian nation setup
- Changed Moroccan nation setup
- Added Oasis, Desert Hills and Floodplain terrain types around the map
Added content:
- Added full content to Cyrenaica:
Includes 6 full mission trees and plenty of events
- Added missions for Germanics:
Istvaeonics - 1 Tree (form Francia)
Francia - 1 Tree
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Ingvaeonics - 1 Tree (form Saxonia)
Saxonia - 1 Tree
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Marcomannia, Quadia, Suebia - 1 Tree
Semnonia, Suebia - 1 Tree
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Gothonics - 1 Tree
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Vandals - 1 Tree
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Bastarnae and Sciria - 1 Tree
- Added full content for Rhodes:
Including 2 mission trees, flavour events and more
- Added full content to Maurya:
Includes scripted collapse, spread of Buddhism, 2 mission trees and plenty of events.
Scripted collapse includes rebellions, Indo-Greek invasion and more.
First mission tree becomes available once Ashoka becomes ruler
- Custom scripted Central-Asian invasions
- Added Persis to the map as a Satrap
- Added Gedrosia to the map as a Satrap
- Added full content to Anuradhapura
Includes 2 mission trees and flavour events.
- Added large mission tree for Kalinga
- Added large mission tree for Lanka
- Added content to Buddhism including decisions, events and more
- Added large mission tree to Fezzani tribes
- Added Hindu Caste laws
- Added sugar as a tradegood
- Added various new artwork to missions
- New formable: Achaean League, Indo-Scythian Kingdom
- Decisions for Steppe tribes bringing along Steppe horses
- Added custom wonder effects to all historical wonders
Reworked content:
- Rebalanced all wonder effects
To compensate for historical wonders receiving custom effects and thus preventing stacking.
- Extended Kush content
- Reworked progression into Dictatorship
Tech should now appear properly once you appoint a dictator and sensibilised requirements
- Reworked Spearmen movement 2 to 2.5
- Rebalanced Diadochia AI to make them more competitive
- Internally reworked Bloodlines to make them easier to change
Translations:
- Translated over 250 events/missions into Spanish.
Bugfixes:
- Fixed broken Meshes
- Fixed Antigonid mission with broken Bloodline triggers
- Fixed broken cultural province names
- Fixed broken Bactrian mission in the final tree
- Restored Vanilla Punic Deities
- Removed broken Deities
- Fixed some Anatolian technology not appearing
- Fixed various vanilla bugs with GUI thanks to Agamidae
- Fixed not needing Pella to develop it
- Fixed bug where Kush lost its military traditions
What about underrail ?Invictus