Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Immortal Unchained

Oracsbox

Guest
Anyone noticed this ? apparently it's a RPG shooter in the vein of Dark Souls.
Probably utter shit but these days who knows could be a masterpiece
If anyone plays it please inform us or at least me.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,626
Location
Nottingham
Was hoping thread may be something to do with...........

maxresdefault.jpg

immortal.jpg



38456-Immortal,_The_(USA,_Europe)-1459707621.png


immortal-12.png
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
I liked ELEX so if this is like ELEX I'll have to get it. Does it have decent rpg systems/mechanics like ELEX, or is it rpg-lite chardev/mechanics like the gothics? Or just hipster trash like the Dark Souls games?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,144
This is not like ELEX at all: there are no RPG elements except for the attributes which are needed for weapons.

The game is clearly inspired by Demon's Soul and Dark Souls: there is a central hub from which you can teleport to different worlds (3 planets I think!), each world tries to emulate DaS world design (interconnected with shortcuts and so on), then there are obelisks which serve as firelink shrines, there are syringes with serve as Estus Flasks and so on. They copied everything from Dark Souls (as much as they could) + firearms combat.

Unfortunately the game is nowhere near the level of polish needed for a good action-rpg: the main character movement is stiff, all animations are retarded, hitboxes are broken, most hits lack impact animations, all mobs have a weak point on their back, mobs are spawning out of the blue, mobs variety is low, the game likes to throw waves of mobs, encounter design is shit, loot is randomized, bosses are boring as fuck, NPCs are invulnerable and braindead, the story is edgy crap ... basically everything that was not copied from Dark Souls is bad. Every fucking thing.

Well, I was curios to see who created this masterpiece and it seems that it's a Swedish company - Toadman Interactive - which also created Warhammer: Vermintide in 2015. Now, I don't know anything about that game but this one is an abomination: The Surge is probably better than Immortal Unchained.
 

Kitchen Utensil

Guest
The Surge is pretty good if you enjoy the setting.
This on the other hand looks like utter shit.
 
Joined
Aug 10, 2012
Messages
5,895
The aesthetic of this game reminded me of Too Human, a shit game for the Xbox 360 that managed to tank Silicon Knights.
 

Oracsbox

Guest


Soooooo it's definitely a Dark R-soles rip off.
Did anyone play this ?
No one seemed to know it was being released and I doubt sales have been good very strange release strategy or did they just expect it to go down the toilet ?
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
Soooooo it's definitely a Dark R-soles rip off.
Did anyone play this ?
Toro seems to have
This is not like ELEX at all: there are no RPG elements except for the attributes which are needed for weapons.

The game is clearly inspired by Demon's Soul and Dark Souls: there is a central hub from which you can teleport to different worlds (3 planets I think!), each world tries to emulate DaS world design (interconnected with shortcuts and so on), then there are obelisks which serve as firelink shrines, there are syringes with serve as Estus Flasks and so on. They copied everything from Dark Souls (as much as they could) + firearms combat.

Unfortunately the game is nowhere near the level of polish needed for a good action-rpg: the main character movement is stiff, all animations are retarded, hitboxes are broken, most hits lack impact animations, all mobs have a weak point on their back, mobs are spawning out of the blue, mobs variety is low, the game likes to throw waves of mobs, encounter design is shit, loot is randomized, bosses are boring as fuck, NPCs are invulnerable and braindead, the story is edgy crap ... basically everything that was not copied from Dark Souls is bad. Every fucking thing.

Well, I was curios to see who created this masterpiece and it seems that it's a Swedish company - Toadman Interactive - which also created Warhammer: Vermintide in 2015. Now, I don't know anything about that game but this one is an abomination: The Surge is probably better than Immortal Unchained.

Immortal Unchained to Elex is what Dungeon Rats to Age of Decadence.

According to Toro this game has no rpg elements. Dungeon Rats had good chargen and chardev and tons of other rpg elements. This game seems to be superficially an rpg and as rpg-lite as you can get.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
Aris has been playing it on AvoidingThePuddle. Its animations are a bit jank and the story pretty disjointed and not great but the gameplay is actually pretty good its basically a ranged Dark Souls, and while veryone gets melee the melee is not nearly as robust as Dark Souls since there are not different movesets for weapons. You can probably play as melee focused and have fun, but it won't be different on any other play through.

This is very much a gunplay game, unlike The Surge which is definitely melee. You regen ammo when you hit the bonfire equivalent.

The zones/maps/opponents are pretty solid. Decent zone design and some are quite large, a good opponent variety with a number of interesting gimics.

As far as RPG aspects is has EXACTLY the RPG aspects of Dark Souls, similar amount of stats like 7 or 8, similar levels i.e. you could get to like 80, the stats do similar things i.e. affect stamina or dodge speed or scaling. The XP system is exactly the same except its called bits instead of souls. You recover your souls/bits in the same manner etc.

This game is not easy. Might be harder than Dark Souls.

Edit: as for that review in Roqua's post I don't put a lot of stock in it, the guy has no idea there are 8 zones so he can't really know about opponent variety. IMO its base mechanics, when ignoring animations, are better than Surge/LotF.
 
Last edited:

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,381
Location
ÔµÖ€Ö‡ŐˇŐ¶
Steve gets a Kidney but I don't even get a tag.
Aris has been playing it on AvoidingThePuddle. Its animations are a bit jank and the story pretty disjointed and not great but the gameplay is actually pretty good its basically a ranged Dark Souls, and while veryone gets melee the melee is not nearly as robust as Dark Souls since there are not different movesets for weapons. You can probably play as melee focused and have fun, but it won't be different on any other play through.

This is very much a gunplay game, unlike The Surge which is definitely melee. You regen ammo when you hit the bonfire equivalent.

The zones/maps/opponents are pretty solid. Decent zone design and some are quite large, a good opponent variety with a number of interesting gimics.

As far as RPG aspects is has EXACTLY the RPG aspects of Dark Souls, similar amount of stats like 7 or 8, similar levels i.e. you could get to like 80, the stats do similar things i.e. affect stamina or dodge speed or scaling. The XP system is exactly the same except its called bits instead of souls. You recover your souls/bits in the same manner etc.

This game is not easy. Might be harder than Dark Souls.

Edit: as for that review in Roqua's post I don't put a lot of stock in it, the guy has no idea there are 8 zones so he can't really know about opponent variety. IMO its base mechanics, when ignoring animations, are better than Surge/LotF.
This actually sounds pretty good than. How satisfying are the gunplay mechanics, and what do they compare too? Its been years since I've played a shooter, but I do enjoy a good one.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,144
Soooooo it's definitely a Dark R-soles rip off.
Did anyone play this ?
Toro seems to have
This is not like ELEX at all: there are no RPG elements except for the attributes which are needed for weapons.

The game is clearly inspired by Demon's Soul and Dark Souls: there is a central hub from which you can teleport to different worlds (3 planets I think!), each world tries to emulate DaS world design (interconnected with shortcuts and so on), then there are obelisks which serve as firelink shrines, there are syringes with serve as Estus Flasks and so on. They copied everything from Dark Souls (as much as they could) + firearms combat.

Unfortunately the game is nowhere near the level of polish needed for a good action-rpg: the main character movement is stiff, all animations are retarded, hitboxes are broken, most hits lack impact animations, all mobs have a weak point on their back, mobs are spawning out of the blue, mobs variety is low, the game likes to throw waves of mobs, encounter design is shit, loot is randomized, bosses are boring as fuck, NPCs are invulnerable and braindead, the story is edgy crap ... basically everything that was not copied from Dark Souls is bad. Every fucking thing.

Well, I was curios to see who created this masterpiece and it seems that it's a Swedish company - Toadman Interactive - which also created Warhammer: Vermintide in 2015. Now, I don't know anything about that game but this one is an abomination: The Surge is probably better than Immortal Unchained.

Immortal Unchained to Elex is what Dungeon Rats to Age of Decadence.

According to Toro this game has no rpg elements. Dungeon Rats had good chargen and chardev and tons of other rpg elements. This game seems to be superficially an rpg and as rpg-lite as you can get.

I don't understand what is the problem.

https://www.twitch.tv/directory/game/Immortal: Unchained

It's a retarded Dark Souls rip-off.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629


Soooooo it's definitely a Dark R-soles rip off.
Did anyone play this ?
No one seemed to know it was being released and I doubt sales have been good very strange release strategy or did they just expect it to go down the toilet ?

That video is essentially accurate.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
Aris has been playing it on AvoidingThePuddle. Its animations are a bit jank and the story pretty disjointed and not great but the gameplay is actually pretty good its basically a ranged Dark Souls, and while veryone gets melee the melee is not nearly as robust as Dark Souls since there are not different movesets for weapons. You can probably play as melee focused and have fun, but it won't be different on any other play through.

This is very much a gunplay game, unlike The Surge which is definitely melee. You regen ammo when you hit the bonfire equivalent.

The zones/maps/opponents are pretty solid. Decent zone design and some are quite large, a good opponent variety with a number of interesting gimics.

As far as RPG aspects is has EXACTLY the RPG aspects of Dark Souls, similar amount of stats like 7 or 8, similar levels i.e. you could get to like 80, the stats do similar things i.e. affect stamina or dodge speed or scaling. The XP system is exactly the same except its called bits instead of souls. You recover your souls/bits in the same manner etc.

This game is not easy. Might be harder than Dark Souls.

Edit: as for that review in Roqua's post I don't put a lot of stock in it, the guy has no idea there are 8 zones so he can't really know about opponent variety. IMO its base mechanics, when ignoring animations, are better than Surge/LotF.
This actually sounds pretty good than. How satisfying are the gunplay mechanics, and what do they compare too? Its been years since I've played a shooter, but I do enjoy a good one.


Well the game is a Third Person Shooter. But its a little ... odd... because its a Souls-clone. I am not sure if they truly compare to anything. You can actually play the game with a mouse if you like, but dodging around with a mouse and keyboard feels janky to me in souls games. However if you use a mouse you can take headshots. That game has a crit system and there are two types of crits, you can shoot something in the back and there is some area that is a crit area or you can shoot stuff in the head. The "backstab" is a larger crit than the headshot.

That video said there is no range difference in the guns but that is definitely wrong. There is a clear difference between a pistol and sniper rifle, its about double and can be triple with the right attachment, but you won't be shooting things from across the map, not at all. Although most of the other guns are pretty similar in range.

The reason this is odd is that there is a lockon function just like in Dark Souls (and many other TP action melee games) when you lock on you might get a head shot if they move weird but probably not, but you can definitely get bakcstab crit shots. The backstab areas can vary widely but are usually in roughly a similar place. The enemies sometimes have some serious tracking depending on what moves they are doing, so getting the back can be hard or easy depending on what they do. Its maybe similar to Dark Souls 3 levels of tracking.

The shooting itself depends on the gun of course but there is basically a loose retical and each gun type has a certain amount of stagger and there is a stat to give you resistance to stagger. So there is a sort of poise system that has a bit more granularity than Souls poise. The gunplay itself is pretty satisfying as a lock on and shoot style of game play but I am not entirely sure about doing it as a free mouse look shooter. I messed around with it for a bit and it seems ok with the right sensitivty. I think I would only play mouse and shoot as a dedicated sniper rifle with a focus on the stat that increase crit damage. Otherwise probably using lockon is better since you need to dodge alot.

I was basically playing around yesterday and seeing if I could run around in the beginning area getting headshots fast enough to be usable and I would basically say that the aiming is such that it does not require pinpoint accuracy per se. Bullets and do miss etc, and if things are moving you do need to lead, but I guess I would say a bullet is actually fairly large abstractly and so are the hit boxes, so if you swing the reticle to the head fast enough and they are not moving too jank you will hit. In general no gun is quite long enough range to worry about things other wise.

For a short range lockon style of gameplay you can miss and do to them moving but you don't need to aim really.

Eventually you can carry 4 guns. So you have some options but I am not that sure there is really a ton of difference between an assault rifle and a sub machinegun. The auto fire weapons feel pretty good as do the shotgun. The special attacks I am not that sure on, I kinda wish they didn't charge up. The sniper special is basically a super crit but you have to hold it down and wait for it to charge and you can miss your shot or they move out of the way for a back stab crit before it goes off which kinda sucks mechanically. The video above shows a fairly accurate view of what the shooting looks like for lock on play. Best thing to do is to watch a stream of it like avoidingthepuddle. Its actually kind of hard to compare it and I am sure people won't like it and others will. Its interesting and fairly fun, but its not like obviously amazing.

The biggest thing to realize is that unlike in Dark Souls running away can get you shot in 90% of encounters. So rushing past everything is not really an option and rushing into things can easily get you killed and not having a plan of escape can make things go downhill much faster than Dark Souls where you could often sprint out of trouble. The game is clearly designed to be more frenetic than Dark Souls more deliverate style it seems to me. There are ambushes and traps all over the place. The fact that its ranged and you seem clearly meant to kill most things in range, means you can use cover and distance more than in Dark Souls. This means your dodging has greater implications since you can dodge to avoid an attack or dodge for distance and still do damage. In Dark Souls dodging for distance means you give up damage. So they have probably made encounters more frenetic and ambushy to account for this. Also they clearly added in opponents meant to pressure ranged characters that don't exist in DS such as the teleporting opponents.
 

Oracsbox

Guest
Aris has been playing it on AvoidingThePuddle. Its animations are a bit jank and the story pretty disjointed and not great but the gameplay is actually pretty good its basically a ranged Dark Souls, and while veryone gets melee the melee is not nearly as robust as Dark Souls since there are not different movesets for weapons. You can probably play as melee focused and have fun, but it won't be different on any other play through.

This is very much a gunplay game, unlike The Surge which is definitely melee. You regen ammo when you hit the bonfire equivalent.

The zones/maps/opponents are pretty solid. Decent zone design and some are quite large, a good opponent variety with a number of interesting gimics.

As far as RPG aspects is has EXACTLY the RPG aspects of Dark Souls, similar amount of stats like 7 or 8, similar levels i.e. you could get to like 80, the stats do similar things i.e. affect stamina or dodge speed or scaling. The XP system is exactly the same except its called bits instead of souls. You recover your souls/bits in the same manner etc.

This game is not easy. Might be harder than Dark Souls.

Edit: as for that review in Roqua's post I don't put a lot of stock in it, the guy has no idea there are 8 zones so he can't really know about opponent variety. IMO its base mechanics, when ignoring animations, are better than Surge/LotF.
This actually sounds pretty good than. How satisfying are the gunplay mechanics, and what do they compare too? Its been years since I've played a shooter, but I do enjoy a good one.


Well the game is a Third Person Shooter. But its a little ... odd... because its a Souls-clone. I am not sure if they truly compare to anything. You can actually play the game with a mouse if you like, but dodging around with a mouse and keyboard feels janky to me in souls games. However if you use a mouse you can take headshots. That game has a crit system and there are two types of crits, you can shoot something in the back and there is some area that is a crit area or you can shoot stuff in the head. The "backstab" is a larger crit than the headshot.

That video said there is no range difference in the guns but that is definitely wrong. There is a clear difference between a pistol and sniper rifle, its about double and can be triple with the right attachment, but you won't be shooting things from across the map, not at all. Although most of the other guns are pretty similar in range.

The reason this is odd is that there is a lockon function just like in Dark Souls (and many other TP action melee games) when you lock on you might get a head shot if they move weird but probably not, but you can definitely get bakcstab crit shots. The backstab areas can vary widely but are usually in roughly a similar place. The enemies sometimes have some serious tracking depending on what moves they are doing, so getting the back can be hard or easy depending on what they do. Its maybe similar to Dark Souls 3 levels of tracking.

The shooting itself depends on the gun of course but there is basically a loose retical and each gun type has a certain amount of stagger and there is a stat to give you resistance to stagger. So there is a sort of poise system that has a bit more granularity than Souls poise. The gunplay itself is pretty satisfying as a lock on and shoot style of game play but I am not entirely sure about doing it as a free mouse look shooter. I messed around with it for a bit and it seems ok with the right sensitivty. I think I would only play mouse and shoot as a dedicated sniper rifle with a focus on the stat that increase crit damage. Otherwise probably using lockon is better since you need to dodge alot.

I was basically playing around yesterday and seeing if I could run around in the beginning area getting headshots fast enough to be usable and I would basically say that the aiming is such that it does not require pinpoint accuracy per se. Bullets and do miss etc, and if things are moving you do need to lead, but I guess I would say a bullet is actually fairly large abstractly and so are the hit boxes, so if you swing the reticle to the head fast enough and they are not moving too jank you will hit. In general no gun is quite long enough range to worry about things other wise.

For a short range lockon style of gameplay you can miss and do to them moving but you don't need to aim really.

Eventually you can carry 4 guns. So you have some options but I am not that sure there is really a ton of difference between an assault rifle and a sub machinegun. The auto fire weapons feel pretty good as do the shotgun. The special attacks I am not that sure on, I kinda wish they didn't charge up. The sniper special is basically a super crit but you have to hold it down and wait for it to charge and you can miss your shot or they move out of the way for a back stab crit before it goes off which kinda sucks mechanically. The video above shows a fairly accurate view of what the shooting looks like for lock on play. Best thing to do is to watch a stream of it like avoidingthepuddle. Its actually kind of hard to compare it and I am sure people won't like it and others will. Its interesting and fairly fun, but its not like obviously amazing.

The biggest thing to realize is that unlike in Dark Souls running away can get you shot in 90% of encounters. So rushing past everything is not really an option and rushing into things can easily get you killed and not having a plan of escape can make things go downhill much faster than Dark Souls where you could often sprint out of trouble. The game is clearly designed to be more frenetic than Dark Souls more deliverate style it seems to me. There are ambushes and traps all over the place. The fact that its ranged and you seem clearly meant to kill most things in range, means you can use cover and distance more than in Dark Souls. This means your dodging has greater implications since you can dodge to avoid an attack or dodge for distance and still do damage. In Dark Souls dodging for distance means you give up damage. So they have probably made encounters more frenetic and ambushy to account for this. Also they clearly added in opponents meant to pressure ranged characters that don't exist in DS such as the teleporting opponents.

Most informative thank you
Watching the YouTube and other sources show players either getting stomped or stomping so it seems a game a few will enjoy but most probably will not.
The odd control method and the sub par graphics probably putting off many as well.
I don't know if it's my cup of tea or not I shall peruse further on the matter.
 

Lord Marcus

Novice
Joined
Aug 27, 2017
Messages
16
No bloody map. grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom