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Ideas for games you've had

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,547
I've always wanted to see games involving various mythologies done properly. Like Irish mythology, Welsh, Persia, all the regions of France, Germany, Russia, the Nordic countries. The way things are set up now, you've got a fantasy kitchen sink of everything from the British Isles, to the Middle East to parts of China. Incredibly diverse, but also overdone and tends to be boring.

I recently started liking the idea of a sci-fi RPG based roughly off Heinlein's Friday. Something set in the medium term future, where we've gone off Earth, but Earth is incredibly Balkanized due to events in the near future. You can wander around the People's Republic of Oceania, (or Western Australia) the Theocratic States of America or the Islamic Republic of England. Or if Earth is too boring, you can see the Moon, Alpha-Centuari, etc. It'd probably be highly controversial though, and especially if its a straight-ish adaption of the novel.
 

Spacer's Nugget

Learned
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Strap Yourselves In
Here's a few:

  • A roguelike Space Station 13 solo mode. Exploring derelict space stations in a systems-rich sandbox, never knowing what you might find, your survival and problem solving only bound to your creativity and dextery... The possibilities make me giddy.
  • A first-person Hitman game that plays more like a good Deus Ex game, with the social/non-combat elements of Bloodlines. Blood Money and Contracts came close at times, and I wish we had more of that, instead of the more gamey everything-on-rails I get from the new ones.
  • A first-person Fallout without all the "wacky, forever stuck in the 50's" shtick, and most importantly, without any Emil Pagliarulo's input.
  • Not a game idea, but the many missed opportunities the Nemesis system could have been implemented in some form in a number of game series. What a fucking shame.
 

urmom

Learned
Joined
May 28, 2020
Messages
308
Dream game is a Sword & Sorcery JA2. Magic and horses in place of mortars and Jeeps.

However, rather than having to Assault Meduna and kill Deidrana, I'd like the winning condition to be defending as much of the country as you can against endless waves of enemies (lead in coherent, seperate forces by killable leaders with their own personalties and command styles). Holding onto towns and cities as long as possible, escorting refugees back to Drassen. Sidequests would be few, but impactful - like assassinating enemy commanders(slowing down attacks on certain fronts), investigating rumors of a sage hidden in some mountain lands, trying to restore a legendary weapon to it's former condition, and convincing an enemy leader to defect.

Winning condition would be striking down the enemie's leading general/chosen one Messiah-like prince figure, who would only join the front after you had successfully stalled them for a certain amount of time, or crippled their invasion badly enough.

Then as in many jrpgs the bottom would drop out of the game, and it would be revealed that the pretext for the invasion- that your country was descended from devils and must be eradicated (which had been taken for propaganda) was actually true. And sort of like in KuF Crusaders, both countries would have to unite to face teh ultimate evil. Endgame would have the magic elements ramped up and they would literally charge into hell.

I like games with permadeath, but the thing about it is when you play well no one ever dies. In my dream game brilliant play would involve sacrificing people. Maybe they could rejoin you in the endgame. I also wanted a mechanic where if a unit dies, their friends stats/growths/skills would be effected in some way.

I could never make a game because it's impossible to enjoy anything I make. Also I'm retarded. My best chance would be hiring a brilliant team to do it, but alas, I'm poor as well as retarded.

-also, I'd like there to be certain checkpoints in the game (one right at the start basically) where you're told to report to the king/guy in charge. If after a certain amount of time you do not go you'll be warned, then branded a rebel/deserter. I'd like the game to be playable in this state where you're a mercenary/bandit just trying to survive.
If you could find a way to re-do all the animations I'm sure someone could massage the JA2 source code to do what you want. I can do basic graphics stuff but skeletal animations are beyond my abilities. You need prosper.
 

Hag

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Hag, that sounds excellent! I've always wanted a retro game you can take different boats you make across waters and trade... economy and different items. A economy and trading goods with some ships would fit perfect in there! Sounds awesome.
Hey, thank you ! While I don't plan on starting development soon, I must say that of all the game ideas I've had (and a few I've started developing) this is one of the nicest as well as being approachable for a single guy. Since I'm not too bad with a pencil I would also make awesome art, but this stuff takes months and months on end and I am already overwhelmed with work and projects. I keep it in mind, thinking how good it must feel to play a Sinbad boarding a ship for foreign lands full of untold riches (and unforeseen perils) must be.
 

Generic-Giant-Spider

Guest
A survival-horror where you play an RPG trash mob trying to evade and escape from the wrath of the merry band of heroes.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,308
1. Shopping Trip RPG. You start out with character creation that asks you several questions about yourself and mocks your character a bit (like when you dump a stat, it tells you "So this is why you're single, huh?"). You play as a somewhat depressed guy/girl who decides to go on a shopping trip to release some stress and distract him/herself. After character creation you go to the mall and can basically dick around and do whatever. Try to shoplift without getting caught, just buy some junk your character likes, meet people and talk to them, start a brawl etc. There'd be over a hundred Steam achivements to hunt down by experimenting and exploring. The main goal is to find meaning for your life on your shopping trip, and there are multiple endings depending on what you do during the game. You could just shop for some useless stuff, go back home, and end up changing nothing. You could meet the love of your life and start a relationship. Or you can go on a shooting spree and end up in jail (requires buying a gun at the gun store, and then stealing ammo from their storage because they don't hand out live ammo to customers, they only mail it to your address, so getting your hands on ammo requires a break-in).
It would be a relatively simple game to design and its main appeal would be the dicking around. Could become a hit because of the meme value.
can i steal this? i'll give you a free copy when finished cca 8 years
 

Lady Error

█▓▒░ ░▒▓█
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Vatnik
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Messages
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Strap Yourselves In
A Sci-Fi RPG where you're part of a massive expedition to help colonize a jungle/forest planet that is inhabited by alien natives and massive beasts that are all hostile to you. Along with the hostile natives and fauna, there could be other expeditions/camps that have been established by rival elements, whether that's another country/planet that's hostile to your own or criminal elements. Lots of elements could be brought in, and since there is a distinct mix between primitive and future technology, I can picture some gorgeous art. I'd say the game should be turn based, very much akin to Underrail's own systems.

Best idea in this thread.
 

Nutria

Arcane
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한양
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Make Romance of the Three Kingdoms except the setting is Greek mythology. It would actually work really well because most of the characters aren't really part of any meaningful story, they're just the hero of some city around the Mediterranean. My idea for a plot was that you're Cadmus, Prince of Tyre and your sister Europa has been kidnapped and you're sent off to find her and this gets you wandering around all over. But then I realized I am nowhere near good enough at writing to pull it off.

Also maybe just Merchant Prince but more. It's been 25 goddamn years since we got a good version of that.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Lots of ideas but I ain't gonna share incase of the .0000000000000000000000000000000000000000000000000000000000000000000000000000000000001% chance I'll get off my ass and make them. R00fles!
 
Unwanted

CancerUnlimited

Unwanted
Joined
Jun 12, 2021
Messages
53
You created this thread to STEAL my ideas, didn't you??? That is not going to work, tell the VOICES that! You little shit!!!
 

Tavernking

Don't believe his lies
Developer
Joined
Sep 1, 2017
Messages
1,218
Location
Australia
Will add some stupid ideas I've been fleshing out but know I will never make:

The Sims + Arma game. Aka a Mil-sim Sims.

Multiplayer Risk but with realistic diplomacy based on actual modern country strengths. And with nukes.
 

Akratus II

Savant
Patron
Joined
Jan 21, 2021
Messages
794
Location
The Netherlands
A turn-based, tongue-in-cheek, political clown-world squad based strategy game where you command a small army of trump supporters, anonymous members, pepes, right-wing/populist heroes against a dizzying array of evil blue haired feminists, blm rioters and assorted globahomo forces. Can you hold back the darkness and save western society from inevitable doom? Tune in next time on dragonball z
 

Ranselknulf

Arcane
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
A turn-based, tongue-in-cheek, political clown-world squad based strategy game where you command a small army of trump supporters, anonymous members, pepes, right-wing/populist heroes against a dizzying array of evil blue haired feminists, blm rioters and assorted globahomo forces. Can you hold back the darkness and save western society from inevitable doom? Tune in next time on dragonball z

https://rpgcodex.net/forums/threads/jesus-strikes-back-a-post-apocalyptic-open-world-shooter.125266/

The year is 2028. Homosexual billionaire reptilian satanists George Sorrows and Mark Cuckerberg are president and vice-president of the USA. A strict communist regime is immediately implemented across the USA, resulting in millions of deaths, the collapse of the economy and the end of free speech. The constitution is ripped to shreds and replaced with the decree of 74853769 genders.

The sorceresses of the 33rd degree triumvrate , H. Klintun, N. Peelosee and A. Merkill, unleash a powerful army of radical illegal aliens upon the global population who swiftly spread from city to city pillaging all in their path, looting and raping EVERYTHING and EVERYONE in sight. Not a woman, child, or goats asshole is spared.

With a global New World Order firmly in power and the worldwide population suppressed, Comrade George Sorrows implements the Final Solution. All straight conservative males are rounded up by the thousand and sent to death camps. The sight of a heterosexual, conservative, christian male becomes a distant memory for many. A few manage to escape to the neighbouring wildernesses and mountains, only to be tracked down and slaughtered.

“Let he who is without sin cast thy first bullet”

The biggest enemy of the New World Order, J.C, returns to Earth as promised over 2000 years ago. The sight of what humanity has become brings tears to his eyes. With peace in his heart, J.C offers the New World Order a chance to repent and let the people go. Unsurprisingly, they resist and attempt to crucify him. In a deadly shootout, J.C barely manages to escape with his life. He retreats, pursued by a gender diverse and multicultural army.

With a peaceful negotiation out of the question, J.C has no choice but to act fast. He cannot idly watch his people suffer. He must team up with the last remaining straight males – Tromp, Dolph, Pootin, Napolion, Mussolino, Bolselnoro – and free the people. They must defeat the New World Order leaders and then finally upload Facts and Logic to the system – freeing the people from the social media matrix and ultimately the grasp of the tyrannical New World Order and it’s supreme overlord… (((Noseberg Shekelstein))).


Defend urself from the Justice Squad!

dVe510r.png



Tromp and Pootin teaming up!

e8100-15449803098581-800.jpg




Adolph defeating a communist!

3465a-15449801859237-800.jpg
 

Vlajdermen

Arcane
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Nov 19, 2017
Messages
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Catholic Serbia
An RPG revolving around biological sci-fi, where both the story and the mechanics revolve around mutations, symbiosis, parasitism, nutrition, biochemistry, etc. No lasers, no teleporting, no magic, no computers, no big soyberpunk cities or gay political sermonizing. Make it as base, nasty and animalistic as possible. Add a big variety of broods, species and biomes which play into the build, enemy and ally variety. It should be a sandbox RPG like Kenshi or Maxie's favourite game where you're a nobody who has to make it through sheer initiative.

That would be the shit.
 
Last edited:

Ranselknulf

Arcane
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An RPG revolving around biological sci-fi, where both the story and the mechanics revolve around mutations, symbiosis, nutrition, biochemistry, etc. No lasers, no teleporting, no magic, no computers, no big soyberpunk cities or gay political sermonizing. Make it as base, nasty and animalistic as possible. Add a big variety of broods, species and biomes which play into the build, enemy and ally variety. It should be a sandbox RPG like Kenshi or Maxie's favourite game where you're a nobody that has to make it through sheer initiative.

That would be the shit.

Sounds a bit like No Man's Sky if it had some story elements.
 

Vlajdermen

Arcane
Joined
Nov 19, 2017
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Catholic Serbia
An RPG revolving around biological sci-fi, where both the story and the mechanics revolve around mutations, symbiosis, nutrition, biochemistry, etc. No lasers, no teleporting, no magic, no computers, no big soyberpunk cities or gay political sermonizing. Make it as base, nasty and animalistic as possible. Add a big variety of broods, species and biomes which play into the build, enemy and ally variety. It should be a sandbox RPG like Kenshi or Maxie's favourite game where you're a nobody that has to make it through sheer initiative.

That would be the shit.

Sounds a bit like No Man's Sky if it had some story elements.
NMS is generic spaceshit sci-fi, not like my idea at all. My idea came from the Zerg from Starcraft, so imagine an RPG where you're one of them, expect they're more three-dimensional and not just built to be scary antagonists. Also if the other races weren't present.
 

Ranselknulf

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
An RPG revolving around biological sci-fi, where both the story and the mechanics revolve around mutations, symbiosis, nutrition, biochemistry, etc. No lasers, no teleporting, no magic, no computers, no big soyberpunk cities or gay political sermonizing. Make it as base, nasty and animalistic as possible. Add a big variety of broods, species and biomes which play into the build, enemy and ally variety. It should be a sandbox RPG like Kenshi or Maxie's favourite game where you're a nobody that has to make it through sheer initiative.

That would be the shit.

Sounds a bit like No Man's Sky if it had some story elements.
NMS is generic spaceshit sci-fi, not like my idea at all. My idea came from the Zerg from Starcraft, so imagine an RPG where you're one of them, expect they're more three-dimensional and not just built to be scary antagonists. Also if the other races weren't present.

Hmm, so pure animalistic rpg. Like you go around collecting mutations and symbiotes until ur character is strong enough to become "queen" of the biomutant colony.
 

Vlajdermen

Arcane
Joined
Nov 19, 2017
Messages
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Catholic Serbia
An RPG revolving around biological sci-fi, where both the story and the mechanics revolve around mutations, symbiosis, nutrition, biochemistry, etc. No lasers, no teleporting, no magic, no computers, no big soyberpunk cities or gay political sermonizing. Make it as base, nasty and animalistic as possible. Add a big variety of broods, species and biomes which play into the build, enemy and ally variety. It should be a sandbox RPG like Kenshi or Maxie's favourite game where you're a nobody that has to make it through sheer initiative.

That would be the shit.

Sounds a bit like No Man's Sky if it had some story elements.
NMS is generic spaceshit sci-fi, not like my idea at all. My idea came from the Zerg from Starcraft, so imagine an RPG where you're one of them, expect they're more three-dimensional and not just built to be scary antagonists. Also if the other races weren't present.

Hmm, so pure animalistic rpg. Like you go around collecting mutations and symbiotes until ur character is strong enough to become "queen" of the biomutant colony.
Yeah, the point is it's all about initiative. Like how in Fallout 1 you're not given any guidance on how to beat the mutants, you have to figure it out on your own. That's the charm of these non-civilized RPGs.
 

Vlajdermen

Arcane
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Catholic Serbia
In fact what I liked about Disco Elysium was that it made these base, often unrecognized traits - survival instinct, creativity, empathy - part of the character system. It felt very original and made a good first impression. It made the developers look like more intelligent people with a wider pool of interests than the average vidya developer. Sadly the twittershit that came later gave the exact opposite impression, and ruined the game for me.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Tekumel in the Unreal Tournament engine.
 

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