"Arcanum" is also an adjective.
Arcanus should be the adjective, arcanum is a noun and it means "secret" or "mystery". But my latin is quite rusty, so I may be wrong.
Some more comments:
1.) Some of the UI text in the demo seems inconsistent with the rest of the narrated and UI text.
2.) In chargen screen, it'd be nice to have a + and - button. Otherwise, I'm stuck merely resetting everything. Small annoyance, but I noticed it.
3.) In combat, the language is a tad confusing; It almost seems like it is saying my party gains HP when it's actually losing it.
4.) Again, in-game text is in need of editing. For example, something like "you see a shiny tower" is technically correct. However, "you see a tower, the evening light reflecting off the metal surface" or something similar is more consistent with the tone of the game. In addition, I came across some grammatical errors. For example:
"That's good. We're in a bad situation and you're better be ready for anything"
Should be "...you better be ready for anything"
5.) UI needs a bit of work. Some of the icons are not really intuitive, and it's hard to tell what each one does; even after the prologue goes through it
6.) Chargen screen is well done and the descriptions are informative
7.) Dialogue choices are varied and follow realistic conversation flows
8.) Like the art even more after playing the game more. As an amateur artist I really appreciate the consistent theme of the game. Plus, the muted color scheme works well with the setting. Glad you didn't fall into the trap of making everything white all the time.
9.) Like I said, I like the art, but was confused on Jerome's portrait. He's supposed to be as old as Hector but he comes across as younger than some of the PC portraits as well as younger than Hector. I think it's more of minor tweaks to make him appear a bit older.
Thank you very much for the feedback.
Having a good english is our top priority, it's even more important than improving the UI, so we'll try to do our best to improve it. The good thing is that most of this beginning was written months ago, when my english was not decent as it is now. With enough time to spend on reviewing everything, we should achieve a good result. I'm actually happy that no one complained about the writing itself, because we will always have time to find another editor to do a second check on the texts, but if my writing was slow, boring or simply bad, it would have been hard to fix it. I focused on creating realistic characters in a realistic context and, according to your feedback, I managed to do that, at least a little. And that's nice!
About the other things you reported, most things will be surely fixed before the release:
- the UI will be reworked at least to be more appealing and clear, but we'd like to do a big rework of it, creating a more dynamic and satisfying experience. If we'll have time and money to do that, we'll do that.
- Fights will be easier to understand and their feedbacks will be more accurate and consistent. Right now if you fight the mutants in the church subquest you'll see some random human image appearing, but this will change in the final release.
- Unity is quite heavy and we had some bugs, so the game take a lot of RAM to work right now. We should be able to fix this, or at least to create settings to improve the overall performances.
So, after going through the whole build, are you still interested in the game? Does it feels like a good indie game or more like some crap you would buy only when nothing else is available to play?