Is it possible to try and play fatal with it? I want to go full on autism modeFantasy Grounds through Steam.
Yeah, on the GM side it can be kinda wonky, but it's still definitely a solid system. I usually make muh maps in mspaint and paste them in for non dungeon maps.Personally, I hate the Roll20 interface, I prefer to just roll the dice on IRC and leave Roll20 only for the combat map placement and navigation. Maptools from RPTools is like ten times superior, but unfortunately getting anyone to connect to it is a huge bitch :/
No doubt, Roll20's shitty interface is by far the worst thing about it. It's slow and it always feels like it's in the way, but I'm also not a fan of the idea of juggling different applications altogether, and the way you can handle handouts, journals and other information is quite nice in Roll20. We usually have a "main display" up for everyone too, outside of combat, which is pretty nice, such as the map of the setting (or wherever we happen to be).Personally, I hate the Roll20 interface, I prefer to just roll the dice on IRC and leave Roll20 only for the combat map placement and navigation. Maptools from RPTools is like ten times superior, but unfortunately getting anyone to connect to it is a huge bitch :/
Here here.The asset system is great, but it suffers from a lack of quality content
I do upload my own world and city maps.Just upload your own tokens. I have a fuckhuge gallery that I've been collecting since Maptools (RPTools also used to have a really really big and cool token library, don't know if it's still online) and I uploaded it wholesale to Roll20 when we switched to it, but you can just as well use anything you find in google.
This. I've got .psd-files for generating tokens fast as hell, and while it sometimes takes some searching, it means my stuff more or less all fits together.Just upload your own tokens. I have a fuckhuge gallery that I've been collecting since Maptools (RPTools also used to have a really really big and cool token library, don't know if it's still online) and I uploaded it wholesale to Roll20 when we switched to it, but you can just as well use anything you find in google.
Hey!2. Ideally, stalk whoever you can and go through their post history. Perhaps they have a history of being unreliable. Perhaps they once ran a game of pathfinder. Would you really want your GM to be someone who once ran pathfinder? Exactly
I'm surprised developers like WotC or FFG hasn't started doing "DLC" stuff via Roll20. The asset system is great, but it suffers from a lack of quality content.
You mean something like this? : https://marketplace.roll20.net/brow...ype=all&genre=all&author=Wizards of the CoastThey could essentially sell a full-on DLC for 10-20$ for each "Adventure Path", collecting all the maps and relevant assets (portraits, etc), along with a collection of potentially useful doodads, and boom, you've snared not just anyone that wants to run that particular Adventure Path, but also those that just want to have the assets for their own use, simply because "I could really use a lighthouse, at some point, I'm sure". I wonder if it's Roll20 themselves that are being stupid, rejecting business deals, or if the developers are merely myopic and regressive.
First, I wasn't aware that they had started doing that.I'm surprised developers like WotC or FFG hasn't started doing "DLC" stuff via Roll20. The asset system is great, but it suffers from a lack of quality content.You mean something like this? : https://marketplace.roll20.net/browse/search?keywords=&sortby=popular&type=all&genre=all&author=Wizards of the CoastThey could essentially sell a full-on DLC for 10-20$ for each "Adventure Path", collecting all the maps and relevant assets (portraits, etc), along with a collection of potentially useful doodads, and boom, you've snared not just anyone that wants to run that particular Adventure Path, but also those that just want to have the assets for their own use, simply because "I could really use a lighthouse, at some point, I'm sure". I wonder if it's Roll20 themselves that are being stupid, rejecting business deals, or if the developers are merely myopic and regressive.
I consider the text editor(s) to be part of the GUI, and yes, it's really fucking awful. I've learned to work with it, and while writing I usually write it in Notepad/Notepad++ and then just copy-paste it into them, but they're still slow and clunky and with an awful layout.Also, you guys are shitting on the interface but more specifically I would like to say that the single worst feature of Roll20 is its goddamn text editor. Trying to copy a few paragraphs of text into it is like grabbing your chode and slowly squeezing it into the electrical socket. Your entire body spasms with pain as you watch your manworm slowly reduced to a squished thing of gore and then take it back out, kneading the dead cockmonster with your hands in a futile attempt to restore it to its former glory. In other words, random chunks of the text will become boldened, italicized, even change font and color and you can pretty much expect your formatting to be fucked up.
Naturally this means that typing shit directly into the (very basic, slow, and buggy) text editor is your best bet, however that is a fucking trap if you happen to have side buttons on your mouse. There is no nifty automatic saving of drafts, so one slip of the finger and you've just went back a page and that's a caffeine-fueled, sleepless night's work gone in an instant because the site's degenerate commie administration didn't feel like implementing a basic feature. If you have such buttons on your mouse I suggest you remove them using a hammer and screwdriver and throw them into the trash. Then throw out the mouse and buy one without side buttons just to make sure.
Ah, yeah I have no idea if those are open or not - I just remember seeing WotC pimping them at some point. I've never used Roll20 myself, and would probably never buy those overpriced things they're selling.First, I wasn't aware that they had started doing that.I'm surprised developers like WotC or FFG hasn't started doing "DLC" stuff via Roll20. The asset system is great, but it suffers from a lack of quality content.You mean something like this? : https://marketplace.roll20.net/browse/search?keywords=&sortby=popular&type=all&genre=all&author=Wizards of the CoastThey could essentially sell a full-on DLC for 10-20$ for each "Adventure Path", collecting all the maps and relevant assets (portraits, etc), along with a collection of potentially useful doodads, and boom, you've snared not just anyone that wants to run that particular Adventure Path, but also those that just want to have the assets for their own use, simply because "I could really use a lighthouse, at some point, I'm sure". I wonder if it's Roll20 themselves that are being stupid, rejecting business deals, or if the developers are merely myopic and regressive.
Second, I meant as open assets, which is why I've probably been missing that they were doing that. If I can't do my own thing with the material, it's useless.
Sounds like some bad coding on Roll20's part. There's no need for lost text entry in a web app in this day and age, especially one where lots of text is entered such as this..Again, I really wish there was a Roll20 standalone, with some proper functionality.
I also have a mouse covered in side buttons, and the insanity here is your own - remap that shit to something useful and fully customizable. Having the browser do Back-Forward on them is the real trap here, whether on Roll20 or anywhere else; most places don't save your shit like the RPGCodex does, and even the RPGCodex saves slowly..
I also have a mouse covered in side buttons, and the insanity here is your own - remap that shit to something useful and fully customizable. Having the browser do Back-Forward on them is the real trap here, whether on Roll20 or anywhere else; most places don't save your shit like the RPGCodex does, and even the RPGCodex saves slowly..