Suchy said:
My memories of M&M are: tedious crappy combat&combat&combat&combat(&combat) & fed-ex quests.
Oh, come on. It's much more than that.
Such as how using certain spells is vital to exploring around the world. You want to get inside a closed forest clearing, and don't have a ranger to guide you through it. You use the Teleportation spell to teleport inside it.
Or similiarly, you're in a cavern filled with lava, and there are flying demons that can kill you in one blow. You teleport onto the hard rocks that you see, whilst also making a point to avoid the rocks from which the demons have a clear shot at you. That stuff is fun and intense.
Or maybe inside a dungeon, there are holes that release poisonous gas when you walk over them. You turn on the Levitation spell, so that your feet are above the ground when you walk.
And there are many wells scattered around the world that temporarily boost your stats. There is a spell that allows you to set a portal at any point, so you place a portal at that point, and then directly go back and forth through it to get the boosts. "Oh no, there's a dangerous enemy standing a few clicks away from me. *teleports back and forth from a well* Heh, you ain't so tough now!"
Besides, being able to complete a M&M game, or atleast being able to do so properly requires you to painstakingly record every obscure bit of information you find, because ultimately, they all can add up and point to something useful that will make a particular difficult task much easier.
For me, the Might And Magic games represent everything I want from a RPG. They are the ideal RPGs, and have more consistent quality than any RPG series I know.