Edward_R_Murrow
Arcane
So myself and a group of compatriots have recently started playing some Starcraft now, probably in anticipation of Starcraft 2 or whatnot. We've mostly been playing 3v3 or 4v4 LAN games, and maybe a comp-stomp every once in a while. Problem is, I find that I'm sucking it down. See, at first I was doing really well, but then I opened up a bit of a Pandora's box so to say.
What happened was, we were playing 3v3 on an island map. I picked Protoss before I found out and was planing a dragoon/zealot/reaver type of shebang. After finding out it was an island map though, I figured that wasn't such a great idea. So I decided to say "Fuck it" and I slapped down 5 stargates, a Fleet Beacon, and two Cybernetics Cores as quickly as I could while snapping up two nice mineral/gas islands. I figured mass carriers can't be that good.....turns out I was pretty wrong. They mopped the floor with all three opponents in no time. And like any reasonable people, they learned from this. Now carriers dominate the games. At first I was able to get the drop on people with other stuff, but they've learned fast. Wraiths worked at first, then they brought observers. Devourers worked nicely, they they brought arbiters or had a terran/protoss teamate go just anti-air/defense for the two carrier builders. I tried hydralisks plus defiler's dark swarm, but that only seemed to work as a last ditch effort in base defense against carriers, and typically not a great offense. Scourges have a hard time hitting them because of the interceptors, and big maps plus the aforementioned one teammate being solely defense really screws my zerg rush because a random supply depot/bunker defense or mass photon cannons nails me hard.
Now I know I can do something, I'm just not sure what to do. Any micromanagement tricks are out because I suck at it like no tomorrow. And because of that, I'm awful with the terran as well. Anything I'm missing out on? Any suggestions from the people here who are probably good? Or should I just give up and try to out-carrier them?
What happened was, we were playing 3v3 on an island map. I picked Protoss before I found out and was planing a dragoon/zealot/reaver type of shebang. After finding out it was an island map though, I figured that wasn't such a great idea. So I decided to say "Fuck it" and I slapped down 5 stargates, a Fleet Beacon, and two Cybernetics Cores as quickly as I could while snapping up two nice mineral/gas islands. I figured mass carriers can't be that good.....turns out I was pretty wrong. They mopped the floor with all three opponents in no time. And like any reasonable people, they learned from this. Now carriers dominate the games. At first I was able to get the drop on people with other stuff, but they've learned fast. Wraiths worked at first, then they brought observers. Devourers worked nicely, they they brought arbiters or had a terran/protoss teamate go just anti-air/defense for the two carrier builders. I tried hydralisks plus defiler's dark swarm, but that only seemed to work as a last ditch effort in base defense against carriers, and typically not a great offense. Scourges have a hard time hitting them because of the interceptors, and big maps plus the aforementioned one teammate being solely defense really screws my zerg rush because a random supply depot/bunker defense or mass photon cannons nails me hard.
Now I know I can do something, I'm just not sure what to do. Any micromanagement tricks are out because I suck at it like no tomorrow. And because of that, I'm awful with the terran as well. Anything I'm missing out on? Any suggestions from the people here who are probably good? Or should I just give up and try to out-carrier them?