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I love Fallout

In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Damn, I'm re-playing Fallout again. I just love that game :love: . The stat-based dialogues, the non-linearity, the character creation, the graphics, the music, the talking heads, the quest, the pseudo-isometric view, the atmosphere, I love that stuff :love: .
I play about a hour a day (or two days). I returned the Water Chip day before yesterday, dooming Necropolis to starve. I helped to kill Decker and bought an Assault Rifle today :love: . I think I'm going to visit the Brotherhood of Steel tomorrow. I love how most of the game feels natural and not forced - that I'm doing stuff that I think my character would do, not grinding for XP.

I'm really grateful that I can play such a good for what it is cRPG :love: .
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
:love: :love: :love: :love:





I always rush it nowadays, though, I remember the details too well. And details bother me, nobody ever reacts when Gizmo dies, all his businesses go on as usual. Still, though, best fucking game ever.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
I love the graphical design of weapons, walls, tiles, hardware and thingies and stuffies like that :love: . My favourite things are Assault Rifle, 10mm SMG, Laser Rifle, Sniper Rifle, that wall corner with a sculpted head, super-mutants, Deathclaws, Molerats,
Combat Armour and Micro Fusion Cells, the cars in Junktown Wall, burning trashcan and a black peasant dude.

Radisshu said:
I always rush it nowadays, though, I remember the details too well.
I generally tend to rush through cRPGs nowadays. I just don't find scouring every place for quests very natural or interesting. I like when characters are allowed to act according to their nature, not according to some ideas like "the player has to do 3/4 of quests in the town to be able to progress."

I don't have much problems with knowing the details, though. My main problem with Fallout is that after several attempts to play through it Iron Man, I usually run out of character ideas, so I have to take several weeks of pause before starting to play again.

Radisshu said:
And details bother me, nobody ever reacts when Gizmo dies, all his businesses go on as usual.
Yeah, that stuff always bothered me too - it makes the game feel unifinished. Details like that really beg for a fanmade polishing/restoration project.
Still, though, it's good for what it is :love: .
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Well, that certainly paints "moron" in big red letters on my forehead.

I can't believe I haven't realized this until now.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
After you kill Gizmo, the next day his casino is empty, as it should be. How you didn't spot that, I'll never know.

But yeah, I
codex_heart.png
Fallout too!

The diaries in Glow, while the rad-counter was ticking and I had no RadAway and my last Rad-X was used - I died of radiation poisoning on my way back to Hub and didn't even mind that I had to go back to an really old save. Taught me to always carry couple of -X and -Away with me.
 

ElectricOtter

Guest
HIJACKING THREAD WITH BLOODLINES LOLOLOLOLOL

Yeah, just got to Downtown, pickin up sidequests. Killed crazy cultist Nosferatu, met Hobo Elf Strauss, gonna do the one with the attention whore ghoul later. God I :love: Bloodlines
 

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
GarfunkeL said:
After you kill Gizmo, the next day his casino is empty, as it should be. How you didn't spot that, I'll never know.

But yeah, I
codex_heart.png
Fallout too!

The diaries in Glow, while the rad-counter was ticking and I had no RadAway and my last Rad-X was used - I died of radiation poisoning on my way back to Hub and didn't even mind that I had to go back to an really old save. Taught me to always carry couple of -X and -Away with me.

Yes but a lot of NPCs keep talking as if he was still there.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,113
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I never replayed Fallouts but I think I'll do so this year, this game is awesome indeed. I mean - I want to replay Fallout but Fallout 2 I don't... it just doesn't feel good enough to make me want replay.
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
GarfunkeL said:
After you kill Gizmo, the next day his casino is empty, as it should be. How you didn't spot that, I'll never know.
Really? Well, the fights (dog fights? shit, I can't remember) that he's running outside keeps going on, and the people running them keep on talking about how they're working for Gizmo, if I'm not entirely wrong.
 

ksjav

Scholar
Joined
Aug 27, 2009
Messages
292
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014
I started replaying Fallout and it kept crashing every time when leaving the deathclaw cave, didn't feel like starting over :love: .
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
The popamole combat is the only redeemable feature of Fallout. The graphics are ugly and boring (death animations are an exception), the characters are ugly and boring, the dialogues are stupid and boring, the story is mediocre at best (though in all fairness, there's only so much story you can get out of a post-apocalyptic setting) and the combat system is so simplistic and stupid it would make a consolefag blush. Actually now that I think about it I pretty much just played it for the death animations (and the knowledge required to authoritatively tell codexfags their flagship title isn't all that great).
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
Not trolling, but I never really liked the art in FO. Thought it was bland, but in a bad way. I like the style in some ways, but for the most part it's not that great. As the guy above said, the death animations are great.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I could understand not liking the low resolution sprites, but the style? It's one of the best and more original there are in video games.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,298
Mastermind said:
The popamole combat is the only redeemable feature of Fallout. The graphics are ugly and boring (death animations are an exception), the characters are ugly and boring, the dialogues are stupid and boring, the story is mediocre at best (though in all fairness, there's only so much story you can get out of a post-apocalyptic setting) and the combat system is so simplistic and stupid it would make a consolefag blush. Actually now that I think about it I pretty much just played it for the death animations (and the knowledge required to authoritatively tell codexfags their flagship title isn't all that great).
Oh Drog ;)
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,413
The art looks amazing even today. Simple, effective, yet often surprisingly detailed.

2D. Nevar forget. :salute:
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,413
BethesdaLove said:
Quilty said:
The art looks amazing even today. Simple, effective, yet often surprisingly detailed.

2D. Nevar forget. :salute:

Open your fucking eyes.

YOU OPEN THEM FOR ME WITH THE POWER OF POLITENESS.
 
Joined
May 31, 2010
Messages
143
ElectricOtter said:
HIJACKING THREAD WITH BG LOLOLOLOLOL

Yeah, just got to Baldur's Gate, pickin up sidequests. Killed crazy ogre-mage in the sewers, met Duke Eltan, gonna do the one with the attention whores werewolves later. God I :love: Baldur's Gate
 

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