Elric said:
Maze isn't insta-death on your PC. If you're playing a mage-type character, chances are it'll last a pitiful 1d4 rounds because of your high intelligence.
Imprisonment is insta-death, but most of the encounters in which the enemy uses it are isolated encounters (Demilich, Lich in Ust Natha, Elder Orb Beholder, etc.) that you should be preparing spells specifically for anyway.
Yes I stand corrected on maze. I remembered maze killed my PC but now I recall it was my solo play-through. Yes the encounters are isolated but you won't know on your first play-through, and without some trial-and-error (or good knowledge on the spell) you wouldn't know imprisonment bypasses SR and spell turning, it is far from written on the wall that you should use spell immunity abjuration. So is it dumb easy as Andrej as making out to be? I think it is a very unfair assessment.
Elric said:
Except most non-caster encounters didn't require spells at all. You don't need to use up spells to beat back a bunch of orcs, and spells other than Haste are pretty useless against stone/adamantite golems.
The two would-be exceptions are the Beholder Lair and Mind Flayer Lair in the Underdark. The Mind Flayer Lair is ruined by the fact that the game hands you a ton of items that make it easy, and the Beholder Lair calls for a rest anyway, because you normally don't prepare enough Spell Turning-type spells in a day to get through it.
There aren't only orcs in BG2. I'd say there are enough encounters that call for the use of spells, especially the later part of the game. Example: demons, vampires, drows, shadow thieves and their invis pots.
Andrej said:
Dear felicity, you are retarded. I will not answer to the things who others have already aptly answered for me.
Stop crying. I didn't expect any "answer" from you. You may as well shut up, all you said have been crap.
Andrej said:
Dragons are not regular caster battles.
It's caster battle nonetheless, and there are quite a few in game. Caster aren't just mage in dnd, cleric/druid are also caster.
Andrej said:
I never said debuff=breach, but i did say that debuff=breach-type-spells (examples are breach, pierce magic, dude's warding whip).
And that's the meaning I'm using. Afaik only Breach/dispel magic/remove magic can break combat buff like protection from magic weapon, all other breach spells are for spell protection like spell turning for instance. And what about illusion + non-detection? Which buffs for what encounters? No need to think at all? Really don't push yourself too hard.
Andrej said:
No, in a difficulty perspective one should try to see how difficult the game actually is, not how difficult it is if you start tying your hands behind your back. As for reloading, if a character gets gibbed or have reason to be unsatisfied with how the encounter went - i reload. I'm not playing BGII for that roguelike feel.
Not resting every 5 steps = tying your hands behind your back? Your back must be quite easy to bend, I'll be careful not to sit on you then. Serious, if you want to discuss about difficulty, there need to be some conditions. I'm not saying you shouldn't reload at all, but you need to take save/load into the picture when we're discussing difficulty, and particularly your claim - don't need brain if you don't want to. If you reload whenever you gameover, of course you don't need to think, you'll never fail provided you reload. Any game with save/load feature is the same. But this doesn't say a lot about the caster battle in BG2. I don't think it's fair to say spaming mindlessly is easy, when you rest every each encounter. If you don't do that, the difficulty is good enough to catch you off guard and make you reload every now and then. What more do you want? REJECTED stamp on your face? I can offer you my bootie if you so incline.