Chippy
Arcane
- Joined
- May 5, 2018
- Messages
- 6,066
Also, try the Mechcommander games (I think they're freeware now) and Mechwarrior 3. Mechcommander Gold was almost like playing DOW 2 but with giant old school mechs - mechs that actually felt like they were 100 tonne machines of death, and all in old school graphics - Mechcommander 2 wasn't too bad but it was a bit like going from the IE games to NWN graphic-wise.
I still break out my old WIN98se PC every once in a while to play Mechwarrior3 - get hold of the soundtracks from Mechwarrior2, play them on a loop, and you've got an insight into a gaming experience that has never been replicated since. Each mission was presented with a 3d view of the battlefield/map, with the strategist on your team going over the plan of action, the AI wasn't too bad and you had x2 other mechs to command. And it had salvage. You could actually line up a shot to an enemy mech's head, blast the pilot to death with a PPC or Gaus Rifle and claim the mech at the end of the mission. This is a game mechanic that was so brilliant and underused over the years that its now making me depressed just thinking about the lost opportunities over theyears decades since ...and no, the X3 universe doesn't compare at all in any regard...but try out X3: Albion prelude with the Star Wars mod, the modder has managed to get almost all of the ships from the Star Wars universe in that game. The only downside is that game will eat you life.
I still break out my old WIN98se PC every once in a while to play Mechwarrior3 - get hold of the soundtracks from Mechwarrior2, play them on a loop, and you've got an insight into a gaming experience that has never been replicated since. Each mission was presented with a 3d view of the battlefield/map, with the strategist on your team going over the plan of action, the AI wasn't too bad and you had x2 other mechs to command. And it had salvage. You could actually line up a shot to an enemy mech's head, blast the pilot to death with a PPC or Gaus Rifle and claim the mech at the end of the mission. This is a game mechanic that was so brilliant and underused over the years that its now making me depressed just thinking about the lost opportunities over the