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- Jan 28, 2011
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Kickstarter: https://www.kickstarter.com/projects/alawarpremium/im-not-a-monster-first-contact
https://iamnotamonster.com
https://af.gog.com/game/i_am_not_a_monster_first_contact?as=1649904300
https://iamnotamonster.com
https://af.gog.com/game/i_am_not_a_monster_first_contact?as=1649904300
Multiplayer game out since September 2018. They had a Kickstarter for the single player campaign back in December which failed miserably, but are making it anyway. Codex should appreciate this game's art:
- A visual style inspired by ’60s fantasy and comic books. All assets are hand drawn.
- Unique sound-processing technology with real degraded film to evoke that special retrofuturistic vibe.
- A story campaign set in the world of I’m Not a Monster. It's just what players have been clamoring for!
- The tangled story of first contact and the secret behind the destruction of the spaceliner Albatross, which the authorities have been covering up for years.
- More than 10 unique and interesting characters. They aren’t all what they seem, and they aren’t all interested in being saved – and we’re not just talking about the monsters.
- Around 20 unique locations ranging from secret compartments in the huge spaceliner, to open space, to the surface of a mysterious planet.
- Over 10 hours of gameplay packed with paranoia, mistrust and desperate attempts to escape the doomed liner.
First Contact tells the story of the very first interaction between humankind and extraterrestrial monsters, and uncovers the secret of the destruction of the spaceliner Albatross, which the authorities have been covering up for years.
Players should expect treachery and scheming, a cast full of colorful characters with intertwining stories, and the shocking truth behind the reason for the Kaa’raxian attacks.
But none of it will be what you expect; we want to turn these genre clichés on their heads.
I'm not a Monster: First Contact (alfa)
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