Callaxes
Arbiter
- Joined
- Apr 17, 2007
- Messages
- 1,676
Assuming we're using the old risk-style movement of the first 2 TW games.
- 1 turn = 2 weeks
- War should be mainly focused on draining economy. Blockades are much more effective and a failed offensive will cost the opponent a ton of money, not to mention loss of morale.
- Armies facing each other over a border will engage in trench warfare. Each turn 5-10% will die due to artillery fire (the number of casualties depends on how much artillery you have defending the province). Since the entire western front is a huge trench line, the goal is to weaken one spot enough before breaking through with an offensive.
- Just like in Shogun or Medieval, place your army over an enemy province to engage in a battle. Battles should be similar to Empire TW, but with more focus on artillery and much, much larger armies.
- Propaganda is a very powerful; weapon. The morale of your nation is as important as your economy when it comes to recruiting soldiers. Towards the end you can issue drafting/conscription, but that will piss off the population, so propaganda is most effective way to increase your army.
- Submarines can be used on ships the same way assassins are used on generals
- Mobilization of troops (railway lines) is a lot more important than fortifications.
- Captured territory is pretty much useless (except for its tactical importance). Only the national provinces and industries can be developed and exploited.
- More useful espionage.
I'm still not sure how battles should be fought. Total War was awesome when it came to small fights, but battles the size of Somme might not work.
- 1 turn = 2 weeks
- War should be mainly focused on draining economy. Blockades are much more effective and a failed offensive will cost the opponent a ton of money, not to mention loss of morale.
- Armies facing each other over a border will engage in trench warfare. Each turn 5-10% will die due to artillery fire (the number of casualties depends on how much artillery you have defending the province). Since the entire western front is a huge trench line, the goal is to weaken one spot enough before breaking through with an offensive.
- Just like in Shogun or Medieval, place your army over an enemy province to engage in a battle. Battles should be similar to Empire TW, but with more focus on artillery and much, much larger armies.
- Propaganda is a very powerful; weapon. The morale of your nation is as important as your economy when it comes to recruiting soldiers. Towards the end you can issue drafting/conscription, but that will piss off the population, so propaganda is most effective way to increase your army.
- Submarines can be used on ships the same way assassins are used on generals
- Mobilization of troops (railway lines) is a lot more important than fortifications.
- Captured territory is pretty much useless (except for its tactical importance). Only the national provinces and industries can be developed and exploited.
- More useful espionage.
I'm still not sure how battles should be fought. Total War was awesome when it came to small fights, but battles the size of Somme might not work.