luj1
You're all shills
Don't seek tips
Use your wit and intelligence to overcome obstacles.
Don't metagame
Obsessing over perfect builds can ruin the fun. Flawed builds are cool. However it turns out makes it special. Picked the wrong feat by accident or made a bad call? Don't worry, it might prove useful after all.
Don't save-scum
Obvioiusly, ruins muh immersion. Stick with what you get.
Increase difficulty
The greater the challenge, the more rewarding gameplay will be.
Be spontaneous, not completionist
Don't try to visit every location. Don't try to complete every quest. Leave something for other play-through. I'm not advocating role-playing strictly speaking. But tend to do stuff which makes sense. Clearing five dungeons in a row doesn't.
Don't binge on dialogue options (by eXalted)
Don't exhaust all conversation options if you don't find them interesting. And yes, there could be a quest hidden there, who cares?
Keep cycling savegame slots
Try to save less often. Certainly don't spam the quicksave button. Continuity of experience is key to immersion.
Live with your consequences.
Failed a skill roll? Attacked someone by accident? Jammed a chest? Try this experiment and don't reload. That liberates you from OCD and made my runs much more memorable and distinctive e.g. that time when I was caught stealing, that time when I drank the wrong potion etc.
Role playing
Obviously a subject which can be widely interpreted however just making consistent dialogue choices works.
Play it like it was meant to be played (by Wayward Son)
Sure, you COULD look up that dungeon map or use screenshots to take notes, but the game was built around the lack of easily accessible internet and/or screenshots, so this can ruin the gameplay. Ultimas are a good example of this, they were built around you taking good, concise but accurate notes or you were up Shit Creek without a paddle.
Spontaneity is king
This is where all the fun and good gaming memories stem from.
Do you have any suggestions? I wish more games would encourage such behavior.
Use your wit and intelligence to overcome obstacles.
Don't metagame
Obsessing over perfect builds can ruin the fun. Flawed builds are cool. However it turns out makes it special. Picked the wrong feat by accident or made a bad call? Don't worry, it might prove useful after all.
Don't save-scum
Obvioiusly, ruins muh immersion. Stick with what you get.
Increase difficulty
The greater the challenge, the more rewarding gameplay will be.
Be spontaneous, not completionist
Don't try to visit every location. Don't try to complete every quest. Leave something for other play-through. I'm not advocating role-playing strictly speaking. But tend to do stuff which makes sense. Clearing five dungeons in a row doesn't.
Don't binge on dialogue options (by eXalted)
Don't exhaust all conversation options if you don't find them interesting. And yes, there could be a quest hidden there, who cares?
Keep cycling savegame slots
Try to save less often. Certainly don't spam the quicksave button. Continuity of experience is key to immersion.
Live with your consequences.
Failed a skill roll? Attacked someone by accident? Jammed a chest? Try this experiment and don't reload. That liberates you from OCD and made my runs much more memorable and distinctive e.g. that time when I was caught stealing, that time when I drank the wrong potion etc.
Role playing
Obviously a subject which can be widely interpreted however just making consistent dialogue choices works.
Play it like it was meant to be played (by Wayward Son)
Sure, you COULD look up that dungeon map or use screenshots to take notes, but the game was built around the lack of easily accessible internet and/or screenshots, so this can ruin the gameplay. Ultimas are a good example of this, they were built around you taking good, concise but accurate notes or you were up Shit Creek without a paddle.
Spontaneity is king
This is where all the fun and good gaming memories stem from.
Do you have any suggestions? I wish more games would encourage such behavior.
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