Andhaira
Arcane
- Joined
- Nov 25, 2007
- Messages
- 1,868,994
One reason many dev's go for real time kombat is because to the general audience, turn-based can become boring. (PoR: Ruinsof Myth Drannor crpg for example)
The old games, (gold box, ultima, etc) avoided this because those games hardly had any animations. However in this day and age, animations can make turnbased combats drag (wizardry 8 for example is usually recommended with a wizfast patch). Some people found ToEE combat tedious as well.
I personally like TB combat in crpg's a lot, as do many hardcore rpg'ers. But how to convine the general popular\ce? IMO including both modes is NOT the way to go (as arcanum proved)
The old games, (gold box, ultima, etc) avoided this because those games hardly had any animations. However in this day and age, animations can make turnbased combats drag (wizardry 8 for example is usually recommended with a wizfast patch). Some people found ToEE combat tedious as well.
I personally like TB combat in crpg's a lot, as do many hardcore rpg'ers. But how to convine the general popular\ce? IMO including both modes is NOT the way to go (as arcanum proved)