Chris Koźmik
Silver Lemur Games
- Joined
- Nov 26, 2012
- Messages
- 414
I have this game I'm making: http://www.rpgcodex.net/forums/inde...egree-rotation-turn-based-classic-rpg.121565/
It's an old school RPG: FPP, Grid Movement, Turn-Based, Party-Based, etc. Just like some games from the 90s.
And there is one thing that bothers me. It's not really a dungeon crawler (or at least not exactly) since there is this big overworld map. The overworld is the nicest part in my opinion, sort of like selling point so I would like to add to the description/definition/tags something that would reflect this.
I'm asking in a very broad sense, it could be how to call this kind of game, what keywords you would use to describe it or how to emphasize the overworld in the game's description.
It's an old school RPG: FPP, Grid Movement, Turn-Based, Party-Based, etc. Just like some games from the 90s.
And there is one thing that bothers me. It's not really a dungeon crawler (or at least not exactly) since there is this big overworld map. The overworld is the nicest part in my opinion, sort of like selling point so I would like to add to the description/definition/tags something that would reflect this.
I'm asking in a very broad sense, it could be how to call this kind of game, what keywords you would use to describe it or how to emphasize the overworld in the game's description.