Lord_Potato
Arcane
Reminds me of Lords of Xulima which is the worst of both worlds: isometric exploration and 1st person party combatIt's the best of both worlds.
Reminds me of Lords of Xulima which is the worst of both worlds: isometric exploration and 1st person party combatIt's the best of both worlds.
First-person RPGs with Isometric, turn-based combat sounds like a very niche mishmash of subgenres to me. I suppose I'd like to see some experimentation with that sorta idea as it sounds interesting.
Yeah, six version of the same game, so 1 game. It also sucks and I have no interest in this shit.I already find we lack first person RPGs. They are the best.
There are about 6 versions out there of this first person RPG alone.
I would like to see more good games.Would you like to see more of these games?
noneWhat's the attraction for players though?
I can only feel this particular choice only detracts from a game by trying to do two contradictory thing. If one desires immersive exploration that first-person provides the switch into isometric for combat is wildly jarring and going rip you right out of that experience.
What the fuck did Avellone put in your drink?Iso exploration and FPP TB combat?
FPP exploration and Mortal Kombat (which is close to moebius but it was 2D top down exploration)
Oh! FPP exploration but combat becomes a multiplayer RT metroidvania on random combat uh… field? Screen?
Or any exploration but combat is resolved by random casino game?
Do rock/paper/scissors like that sega master system game?
Combat is done in turn-based wing commander combat.
Exploration is through you issuing commands and watching them walk over and doing actions like an adventure game. Combat is high score in random arcade game. The higher the victor’s score over the opponent = a certain amount of damage per point score reference card.
Combat is fixing a ledger.
Exploration is random balloon ride any perspective (no control)
Neither is "worst", all can work in certain types of games. As to the combination, I for once am am happy when someone tries something different or new or very rarely tried. LoX was a solid game. However if you want to mix two different perspectives, there should be a good reason and there isn't one in what LoX did. Still, nice experiment.Reminds me of Lords of Xulima which is the worst of both worlds: isometric exploration and 1st person party combatIt's the best of both worlds.
I'd love to see those made. Once for most of them.Iso exploration and FPP TB combat?
FPP exploration and Mortal Kombat (which is close to moebius but it was 2D top down exploration)
Oh! FPP exploration but combat becomes a multiplayer RT metroidvania on random combat uh… field? Screen?
Or any exploration but combat is resolved by random casino game?
Do rock/paper/scissors like that sega master system game?
Combat is done in turn-based wing commander combat.
Exploration is through you issuing commands and watching them walk over and doing actions like an adventure game. Combat is high score in random arcade game. The higher the victor’s score over the opponent = a certain amount of damage per point score reference card.
Combat is fixing a ledger.
Exploration is random balloon ride any perspective (no control)
the "demand" for this combination doesnt matter tho
if you believe in your vision just make it
I would play it regardless, assuming it has quality
tons of cult RPGs are RTwP or have bad design decisions but are still timeless
So if you try to make other people happy, you'll eventually get sick of it and give up.