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How much demand is there for first person RPGs with turn-based isometric combat?

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,466
Just curious, since there are a few RPGs currently in development with this premise, such as Archaelund and Saregnar.

I can see the attraction for devs, as it would make numerous elements of first person combat easier to develop and balance.

What's the attraction for players though? Is it a desire to have more cerebral turn-based combat? To have parties without the clusterfuck of first person combat? Because it combines the immersion of first person exploration with a more sophisticated combat system?

Would you like to see more of these games?
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,244
Just curious, since there are a few RPGs currently in development with this premise, such as Archaelund and Saregnar.

I can see the attraction for devs, as it would make numerous elements of first person combat easier to develop and balance.

What's the attraction for players though? Is it a desire to have more cerebral turn-based combat? To have parties without the clusterfuck of first person combat? Because it combines the immersion of first person exploration with a more sophisticated combat system?

Would you like to see more of these games?
Dude, you got it wrong. There's very little demand for that alone. First and foremost, it's all about storytelling. If you want the Codex crowd, for example, go for some grimdark setting—Warhammer 40k, Fallout, anything, whatever, but grimdark and adult, with bastard choices, with a story that flatters the ego or provides a good power trip. The turn-based aspect is good to have, but it comes well after that. As long as it's tactically sound enough and does the job, there's no point in having a headache about it; people will forgive everything, even if you go first person shooter instead, aka deus ex. If you don't want the Codex but want a bigger customer base, go for a setting like the Forgotten Realms, exactly like Larian did. The combat system is a minor thing, good to have, but not the priority at all. Think setting and writing above all. The best settings are still those from the 80s and 90s—quite a sad state of affairs...
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,876
My preference is for Wizardry combat that never breaks the perspective, but there are a lot of great games that break perspective to get the best of both worlds, e.g. the Gold Box games, some of the Ultima games, The Dark Heart of Uukrul, Betrayal at Krondor. Exploration is better in first-person, but combat is better when it can account for movement, AoO, line of sight, etc.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
284
First-person RPGs with Isometric, turn-based combat sounds like a very niche mishmash of subgenres to me. I suppose I'd like to see some experimentation with that sorta idea as it sounds interesting.
 

octavius

Arcane
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Joined
Aug 4, 2007
Messages
19,295
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Bjørgvin
First person is good for exploring if you play a single character. For a party based game, though, I don't think much is gained by the FPP and TB isometric combat combo. The Gold Box games would have not lost any of its appeal with an overhead view while exploring.
 

Glop_dweller

Prophet
Joined
Sep 29, 2007
Messages
1,195
The Gold Box games would have not lost any of its appeal with an overhead view while exploring.
So... Hillsfar?

Hillsfar.jpg


Somehow I do not think so.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
774
Location
Australia
BG3 may have (slightly) increased the general public's interest in isometric turn based games, but IMO there is little interest by said audience in the specific medium.

For the Codexers, there is an interest in some quarters because it follows on the traditions of the Gold Box, Krondor and Realms of Arkania games which were quality strategy RPGs.

Additionally, I am sure many of us (as players) believe the best visual perspective for exploring a world / dungeon crawling is first person, whilst the best perspective for a quality combat that incorporates spatial elements is isometric. The downside from a player perspective with isometric combat is that it can become slow and tedious if there are lots of trash-battles, and some of us are old enough to be counting each second before we die / have to go back to work, so we place a higher value on time.
 
Joined
Jan 21, 2023
Messages
3,393
BG3 made isometric stuff fresh by adding modern touches, the thing is that most crpgs of the "new golden era" are made by burn out guys who want to cope with their mid life crisis and they just make banal copies of the games they used to do. You gotta bring something new in there.
 

Glop_dweller

Prophet
Joined
Sep 29, 2007
Messages
1,195

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
465
I feel that the Wizardry 8 gameplay is underrated and it is a shame we didn't get more games like it. But as for switching the view to isometric...... that would simply make it an isometric game with first person exploring. Hardly some great innovation from third person exploring.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,809
Location
Eastern block
the "demand" for this combination doesnt matter tho

if you believe in your vision just make it

I would play it regardless, assuming it has quality

tons of cult RPGs are RTwP or have bad design decisions but are still timeless
 

Stasgard

Liturgist
Joined
Mar 20, 2011
Messages
142
Location
Australia
I can only feel this particular choice only detracts from a game by trying to do two contradictory thing. If one desires immersive exploration that first-person provides the switch into isometric for combat is wildly jarring and going rip you right out of that experience. If you're in it for the tactical combat element, the forced first-person reduces your control of party positioning prior to combat beginning, I can't be flanking the enemy before turn one of combat for an obvious example.

Doesn't even seem like it would be particularly great for developers, you're splitting your design focus and spinning plates rather than just making one good thing.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,697
My team has the sexiest and deadliest waifus you can recruit.
I loathe Wizardry style first person combat (or really any non FPS first person combat), so yeah... if you're doing 1st person pov exploration, I'd rather switch to TB isometric for combat a la the Goldbox games. I'd prefer full isometric, in general though.
 
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