felipepepe
Codex's Heretic
The only must-know things are that you should draw your own maps and what L'Montes said about re-rolling. Not sure if you did this already, but definitely read the entire manual as well.
Other than that, the "mindset" is this mix of maze exploration with resource management, creating a tense dilemma of "should I go deeper or head back to town?". Dark Souls did this in the sense that if you died you would lose your souls, but you still could grab them back and kept all the items you found. Wizardry isn't so friendly - if your entire party die you basically have to mount an entire new party to rescue & resurrect them, wasting a lot of time & money. But you can use save states, the game is hard even with those.
BTW, Wizardry I is still an amazing game, but Lands of Lore I or Might & Magic VI/VII might be a less brutal starting point when exploring classic dungeon-crawlers. Or, if you want a true Wizardry experience that's just a bit more friendly and easy to get into, I'd recommend the fan-translation of Generation Xth. It has some of the best dungeons I've ever explored.
Other than that, the "mindset" is this mix of maze exploration with resource management, creating a tense dilemma of "should I go deeper or head back to town?". Dark Souls did this in the sense that if you died you would lose your souls, but you still could grab them back and kept all the items you found. Wizardry isn't so friendly - if your entire party die you basically have to mount an entire new party to rescue & resurrect them, wasting a lot of time & money. But you can use save states, the game is hard even with those.
BTW, Wizardry I is still an amazing game, but Lands of Lore I or Might & Magic VI/VII might be a less brutal starting point when exploring classic dungeon-crawlers. Or, if you want a true Wizardry experience that's just a bit more friendly and easy to get into, I'd recommend the fan-translation of Generation Xth. It has some of the best dungeons I've ever explored.