DamnElfGirl
Liturgist
http://pc.ign.com/articles/531/531616p1.html?ui=watch
http://www.istaria.com/
Looks like Artifact Entertainment is in the process of biting the big one and/or being bought out by some other (sucker) company. This comes as no surprise to those of us who were involved in Horizons' abysmal beta test. Many testers like myself came out of the beta experience vowing never to give AE a dime.
AE went beyond merely promising things they couldn't deliver. They promised that things they couldn't deliver actually existed, but on the top-secret developer-only server. We called bullshit, and were proven correct when the game launched as a skeleton of its promised self. Half a year after launch, I notice that they still don't have many promised-by-launch features and were trying to completely redesign their adventure schools. Hell, they didn't even have icons for everything. That's just sad.
It amazes me that "tens of thousands" of people are still playing, though I suspect that "tens of thousands" means about 20,000.
When will they learn that you can't make a successful MMORPG with nothing but a hype-happy CEO, a skeleton staff, and the pink painted butterfly wings of a dream?
http://www.istaria.com/
Looks like Artifact Entertainment is in the process of biting the big one and/or being bought out by some other (sucker) company. This comes as no surprise to those of us who were involved in Horizons' abysmal beta test. Many testers like myself came out of the beta experience vowing never to give AE a dime.
AE went beyond merely promising things they couldn't deliver. They promised that things they couldn't deliver actually existed, but on the top-secret developer-only server. We called bullshit, and were proven correct when the game launched as a skeleton of its promised self. Half a year after launch, I notice that they still don't have many promised-by-launch features and were trying to completely redesign their adventure schools. Hell, they didn't even have icons for everything. That's just sad.
It amazes me that "tens of thousands" of people are still playing, though I suspect that "tens of thousands" means about 20,000.
When will they learn that you can't make a successful MMORPG with nothing but a hype-happy CEO, a skeleton staff, and the pink painted butterfly wings of a dream?