"Slippery slopes" aren't dangerous as long as reasonable people decline to run sliding down them. I'd rather have a useful term that assumes some common sense than a rigid one rendered meaningless.I agree with Viata that classifying a game as j/w RPG has to be based on region rather than mechanics, otherwise we go down a slippery slope of absurd nonsense where games like Wizardry, the grandfather of western cRPGs, are more jRPG now than wRPG.
Exactly why we say JRPG are RPG made in Japan.I'd rather have a useful term that assumes some common sense than a rigid one rendered meaningless.
Exactly why we say JRPG are RPG made in Japan.
Not useful.Exactly why we say JRPG are RPG made in Japan.I'd rather have a useful term that assumes some common sense than a rigid one rendered meaningless.
Not useful.Exactly why we say JRPG are RPG made in Japan.I'd rather have a useful term that assumes some common sense than a rigid one rendered meaningless.
Exactly why we say JRPG are RPG made in Japan.
That doesn't tell you anything about how the games play and what to expect. You get people saying Zelda is an RPG when you go by this asinine non-label.
Not useful.Exactly why we say JRPG are RPG made in Japan.I'd rather have a useful term that assumes some common sense than a rigid one rendered meaningless.
Exactly why we say JRPG are RPG made in Japan.
That doesn't tell you anything about how the games play and what to expect. You get people saying Zelda is an RPG when you go by this asinine non-label.
So give me a definition of JRPG that excludes DD and includes DQ, then.
That doesn't tell you anything about how the games play and what to expect. You get people saying Zelda is an RPG when you go by this asinine non-label.
Like I said before, defining a genre isn't as simple as that. Zebra Mom didn't raise any kids stupid enough to go on the Codex claiming to have a proper definition of JRPG, any more than I'd attempt to define RPG.So give me a definition of JRPG that excludes DD and includes DQ, then.
So DQ would not even be included in JRPG.RPG made in Japan that follows turned based combat style similar to Dragon Quest with a focus on a linear narrative over free form exploration.
So DQ would not even be included in JRPG.
The original Final Fantasy, released in Japan in 1987 and in America in 1990, was heavily ripped off Dungeons & Dragons, starting with the six character classes: White Mage = Cleric, Black Mage = Magic-User, Fighter and Thief are exactly what they say, Red Mage is a multi-classed Fighter/Cleric/Mage, and Black Belt is the Monk character class introduced in Supplement II: Blackmoor and included in the first edition of AD&D (and making a belated appearance in BECMI D&D as the optional Mystic class). Spells are similarly divided between white magic (i.e. clerical) and black magic, with a pseudo-Vancian memorization similar to that found in D&D, and spells similar to those found in D&D. Moreover, a great many monsters are transparently cloned from their D&D versions, with for example, trolls having green skin, regeneration, and weakness to fire. And a few monsters originating in D&D or AD&D make an appearance, albeit with the names changed in the American release, e.g. mind flayers ("mage"), beholders ("evil eye", which also had its sprite altered in the American version to replace the tentacle-eyes with normal tentacles), and mariliths ("Kary").But was it influential? According to Wikipedia PnP didn't become popular in Japan until after Dragon Quest and Final Fantasy popularized RPG's.
What makes DD not JRPG?
The idea of controling a party of toddlers is a major turn off.
Exactly why we say JRPG are RPG made in Japan.I'd rather have a useful term that assumes some common sense than a rigid one rendered meaningless.
The idea of controling a party of toddlers is a major turn off.
Why do you hate cute 2D little girls
So the trillion of RPGmaker shitstains on Steam are not JRPGs despite being carbon copies of nintentard JRPGs, because they were made by american and european weeaboos? Very useful term indeed.