JRPGs are games literally designed for children and teenagers. If you're still enjoying them when you hit your twenties you have a developmental disorder.
An excellent fit for the Codex then.If you're still enjoying them when you hit your twenties you have a developmental disorder.
JRPG has a different lineage than western rpg, a very different feel.
An excellent fit for the Codex then.If you're still enjoying them when you hit your twenties you have a developmental disorder.
In Japan, adults don’t play them. They’re just a product, made for children by adults.
For all your DESUDESUDESU needs, where everything released in an asian language or from an asian developer can be discussed. If it remotely smells Japanese, put it in here.
For all your DESUDESUDESU needs, where everything released in an asian language or from an asian developer can be discussed. If it remotely smells Japanese, put it in here.
this is our definition of JRPG, what is yours? FF clones? C'mon, kid.
The games that were made for children were made for children and totally support my argument. The games that were not made for children were not made for children and therefore I am not talking about them, so again that totally supports my argument. Therefore whether evidence supports my argument or disproves my argument, it actually supports my argument. I'm good at debate!
Seems like I read a lot of complaints about how there aren't enough turn-based western RPGs, they're not tactical enough, they're lite crap, blah blah blah.
I got to thinking. Why aren't these complainers playing JRPGs? Our Eastern friends have been refining turn-based tactics for decades without ever stopping. These mothers are as crunchy as it gets, and nowadays tons of them are even being ported to PC so you don't have to sully your sense of superiority by buying a console. And there are so many of them available, and so many receiving critical acclaim, it seems impossible that you couldn't find one with gameplay just right for you.
So to bring this back around as a question to the western forum, what is it about WRPGs that makes them superior to their Asian counterparts, despite relatively crap gameplay? (Or is it?)
I'm curious to learn how you view the comparisons and contrasts.
The games that were made for children were made for children and totally support my argument. The games that were not made for children were not made for children and therefore I am not talking about them, so again that totally supports my argument. Therefore whether evidence supports my argument or disproves my argument, it actually supports my argument. I'm good at debate!
And there is George Lucas, who is known to be a car enthusiast, and whose most popular film are influenced by pulp serials.While I won't argue that these works you mentioned are important anime works, and that many modern anime sucks, I am somewhat disturbed by the implication the 90s creators are super-intellectual fellows and their successor are hopeless artists only capable of derivative mecha anime and child porns because they are not super-literate.Formerly, games/anime were made non-okatu creative types who grew up watching Astro Boy but as adults read great works of literature, making shows like Mobile Suit Gundam, Ghost in the Shell, Neon Genesis Evangelion, Berserk, Cowboy Bebop, The Big O, and various other creative works.
Also, I think most Japanese grew up on Astro Boy.
They read great works of literature because they didn't have any choice, television sucked for the most part. There were like five channels and only a couple of movies released a year. Now there are hundreds or thousands of all of those things on 3-7 formats. There wasn't nearly as much pulp or what we call 'popular culture' either, and most of the modern classics (Catcher in the Rye would be an example) were brand new.
To a certain extent, it was literature or nothing.
I'm also going to point out this is nothing surprising, or anything different from what you would expect. Most artistic and creative types in history were literate and cultured, the idea that someone could work in the creative industry and not have read a lot of classical works is a modern phenomenon.
There's a reason why old hat directors like Terry Gilliam and Ridley Scott talk about classic works of literature while new directors talk about films they watched as they grew up.
Actually, I agree; at the risk of going down the "what is RPG" rabbit hole, DD is not a JRPG by any reasonable boundaries of the form. I just saw an opportunity to be a dick and jumped for it. I do disagree that JRPGs are definitionally for children, but eh, that's not an argument worth having imo. Carry on!JRPG, WRPG, CRPG are all based on design philosophies. If we change the definition to "anything made in japan!" then we're undermining the whole point of genre labels to begin with. Dragon's Dogma is not a JRPG.
If we change the definition to "anything made in japan!" then we're undermining the whole point of genre labels to begin with.
When it's not a fucking RPG. That's why we only see JRPG on JRPG board and any other Japanese game on General Gaming.Where the fuck do you draw the line?For all your DESUDESUDESU needs, where everything released in an asian language or from an asian developer can be discussed. If it remotely smells Japanese, put it in here.
this is our definition of JRPG, what is yours? FF clones? C'mon, kid.
How would one decide what is a JRPG and what not if not for "it was made in Japan"?DD is not a JRPG by any reasonable boundaries of the form.JRPG, WRPG, CRPG are all based on design philosophies. If we change the definition to "anything made in japan!" then we're undermining the whole point of genre labels to begin with. Dragon's Dogma is not a JRPG.
If that's the only criterion, the term becomes meaningless. That is no longer a genre.How would one decide what is a JRPG and what not if not for "it was made in Japan"?
There is alot to like in JRPG in terms of gameplay, but the idea of playing an spike hair androgenous teenager with edgy teenager issues really disgust me. The cringy monologues about the virtue of friendship, the convoluted metaphysical plots , silly disputes of power between teenagers that can level a whole city, the childish romances and the absoluta insane things for insane sake the Japs do really put me away.
If that's the only criterion, the term becomes meaningless. That is no longer a genre.How would one decide what is a JRPG and what not if not for "it was made in Japan"?
I feel there are many elements to what defines a genre, and not all of them have to be present for a subject to represent that genre, but enough of them must be present for it to be recognizably "of a piece". DD is a 3rd person real time action RPG that has nothing in common with the JRPGs I grew up with except its country of origin. It does meet the Codex subforum definition, but like many words on the Codex, that usage is local jargon only and not fundamentally meaningful.
Anyway we are getting way too far down "what is RPG", which is not the intent of the thread. Feel free to take the last word on this point because this is really not worth arguing about.