dibens
as seen on shoutbox
- Joined
- Dec 4, 2011
- Messages
- 2,629
http://heroescommunity.com/viewthread.php3?TID=39830
Full list of changes here
Been waiting for this for quite some time. I'm currently playing it, will post more impressions later. So far it's pretty fucking , the new town makes Conflux look like a shitty fan add-on and the changes overall are very faithful to the core game-play, unlike the popular The Wake Of Gods add-on.
HotA is a global add-on for Heroes of might and magic III that extends (and fixes if needed) classical gameplay elements and adds some of its own. On a more conceptual level – HotA is an attempt to continue legendary series RoE-AB-SoD as close to the original as it could have been done by NWC team, if only they had more desire, resources or even understanding of their own game. We try to keep classical h3 spirit in every tiny detail from code nuances to overall gameplay
Core features.
-New fully playable town – Cove.
-New war machine – Cannon. Available at Cove’s Blacksmith
-New artifacts and artifact sets
-New banks and conservatories
-New types of map objects
-New heroes
-Towns change their appearance, depending on Fort level
-Map editor
-Support for bigger map sizes (Huge, XHuge and Giant)
-A lot of balance fixes (like finally nerfing the necromancers or making life easier for Tower and Inferno)
-A lot of RMG fixes (for example, removing all sea elements from non-sea random maps)
-A lot of graphical fixes (like, really a lot… original game had plenty of graphical bugs)
Full list of changes here
Been waiting for this for quite some time. I'm currently playing it, will post more impressions later. So far it's pretty fucking , the new town makes Conflux look like a shitty fan add-on and the changes overall are very faithful to the core game-play, unlike the popular The Wake Of Gods add-on.
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