Jason
chasing a bee
<strong>[ Article ]</strong>
Relic's <strong>Homeworld</strong> is the topic of a <a href="http://www.eurogamer.net/articles/2010-09-12-retrospective-homeworld-article?page=1" target="_blank">retrospective</a> at Eurogamer.
<blockquote>While the raw textures and activity within the game engine were impressive for their time, what keeps Homeworld timelessly immersive is its approach to style over fidelity. If 2001 set the stage for grand space opera in film, Homeworld might be said to have done the same for a sort of space ballet in gaming.
Fighter ships move gracefully into a series of formations without micro-management. Resource harvesters twist and writhe through space in order to dock in perfect geometric synchronisation with the Mothership. While you concern yourself with the bigger strategic picture, everything else falls together like over-amorous stickle-bricks. Future space games like EVE Online were smart to follow suit, sacrificing realism on the altar of grace where necessary.
</blockquote><p>Spotted @ <a href="http://www.eurogamer.net/index.php">Eurogamer</a></p>
Relic's <strong>Homeworld</strong> is the topic of a <a href="http://www.eurogamer.net/articles/2010-09-12-retrospective-homeworld-article?page=1" target="_blank">retrospective</a> at Eurogamer.
<blockquote>While the raw textures and activity within the game engine were impressive for their time, what keeps Homeworld timelessly immersive is its approach to style over fidelity. If 2001 set the stage for grand space opera in film, Homeworld might be said to have done the same for a sort of space ballet in gaming.
Fighter ships move gracefully into a series of formations without micro-management. Resource harvesters twist and writhe through space in order to dock in perfect geometric synchronisation with the Mothership. While you concern yourself with the bigger strategic picture, everything else falls together like over-amorous stickle-bricks. Future space games like EVE Online were smart to follow suit, sacrificing realism on the altar of grace where necessary.
</blockquote><p>Spotted @ <a href="http://www.eurogamer.net/index.php">Eurogamer</a></p>