vonAchdorf
Arcane
- Joined
- Sep 20, 2014
- Messages
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Canadians did an interview with Codex's favorite modder and second favorite game writer.
History could have ended here.
And at that point Bioware had reached a level where they were considering, rather than working on other people’s intellectual properties, they were thinking of making their own. So they were considering making two, one science fiction and one fantasy. And I think at the time, that was the entirety of the idea.
Really?
One would be a fantasy RP, like high fantasy – typical elves, dwarfs, spells. And one would be science fiction. And it was split up into two teams as to exactly what would that consist of. And by teams, I mean, there was just a handful of people that were working on it.
Mages:
Lesbians:
Epilogue and sequels:
Origins:
They didn't go for a Chosen One scenario?
http://www.edge.ca/syn/60/65703/65703
(huge transcript of the interview if you scroll down (way way down past the "What You Missed In the World of Gaming!" stories))
If you feel like listening:
And they called me up and asked me to come in for an interview, which I thought was incredibly weird.
And then from that what happened?
I turned them down.
Really?
Yeah, well, the office they had back then, it was like Nightmare on Elm Street, I swear to god. There was duct work coming down from the ceiling. It was small and kind of dinky. And I had a job. I used to run a hotel. It was like half the pay, and it seemed like: well, this job’s really interesting but it seems like this place could just close up shop any day and I’d be left without a job.
History could have ended here.
And at that point Bioware had reached a level where they were considering, rather than working on other people’s intellectual properties, they were thinking of making their own. So they were considering making two, one science fiction and one fantasy. And I think at the time, that was the entirety of the idea.
Really?
One would be a fantasy RP, like high fantasy – typical elves, dwarfs, spells. And one would be science fiction. And it was split up into two teams as to exactly what would that consist of. And by teams, I mean, there was just a handful of people that were working on it.
History of Dragon Age with Bioware Lead Writer David Gaider- Dragon Age Origins “You Won’t BELIEVE What We Cut!”
Mages:
Initially my prohibitions on the mages were a lot more strict, and that just turned out they were so strict that made it not fun to play a mage because you weren’t allowed to use magic initially.
Well, in cities. Unless you received prescription from the Circle, you weren’t allowed to use it. The idea was that you would get that prescription, but using it in a city or anything that – I think the sentiment against mages was eventually supposed to be a lot more like somebody saying that you’re mage is like somebody saying you’re a vampire.
Lesbians:
DG: Initially I think everyone could have a baby with Morrigan, even female players. That was on the table at one point.
Epilogue and sequels:
So the epilogue slides were intended as a, from what we know of this story this is what happened to these people. And then that got cut, which is good. I’m glad it did because I really didn’t like that. But that was how it happened, and at the time the idea that maybe Dragon Age: Origins was going to have to live on its own as its own game. Like, Jade Empire never got a sequel. So at the time it didn’t seem so unrealistic to consider the fact that this might be our only shot at this one particular story. So it seemed fine.
Origins:
I think those were the two that went furthest, that went past the concept stage. Because I remember the human commoner especially we had like five different versions we tried until we realized that human commoner humble origins beginning worked best if you were in a Chosen One kind of scenario, not so much with what we were going for.
They didn't go for a Chosen One scenario?
didn't go for a Chosen One scenario?We were leaning toward this idea of the history of the world being subjective, that it changes according to who’s telling it. At first, I think it became a matter of you’re in character creation and you can choose human, elf, dwarf just like in Buldar’s Gate. But what if in picking that you actually had a story? So I think it was a tiny lead up story to the Grey Warden thing. And then suddenly grew into, it’s an entire plot that is specific to what you chose and how you became a Grey Warden.
http://www.edge.ca/syn/60/65703/65703
(huge transcript of the interview if you scroll down (way way down past the "What You Missed In the World of Gaming!" stories))
If you feel like listening:
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