Crichton
Prophet
- Joined
- Jul 7, 2004
- Messages
- 1,214
I don't have NWN2 and it'll be a while before I do, but I'm curious, what was your approach to balancing and handling level/loot escalation?
It's pretty simple. There is no level escalation (the module just gives you enough experience for ECL=8 at the start and you can do whatever you want with it).
There is some loot escalation, but it's not that big a deal because you can't get super flaming, holy, +8 magic weapons. You can craft weapons that are almost as good as anything you can find at the start of the module and if you can't craft, going from a scythe to a great-club to a falchion isn't that big a deal in terms of raw power.
Armor does go up as time goes on, both because enemies in the temple have better armor than bandits or pirates and because armor molds cost moolah so you can't just buy as many as you want at the start. But the fights also get tougher as you proceed throuth the story (temple bugbears >> spiderfolk), so I think it works out fine. Parties that can craft plate mail for themselves will definitely have an edge, but I'm ok with that, if you want a tougher game, don't craft.