Hi guys,
What statistics do Exactly? How much is +1 STR? How much is +1 Dex?
What increase spell damage?
How specials work? (Insane hit, for example)
What means +1 Sword or +1 Dagger skill during level up?
I am not sure it is given in other games but here are the gears of the game :
To increase spell damage => Gain a level
About insane hit in manual it is written : Insane hit (1/7 X 2)
Sorry if it is not clear, it means you have 1 chance on 7 to have a hit with double damage.
+1 STR adds 5% to damage
+1 DEXT add 3% chance to hit, knowing that 10 in dexterity represent 65% chance to hit
I am playing but Manual is not clear about lot of things.
You can write me a mail at
cedric@heroesofthemonkeytavern.com or let a message in the steam forum, I will always answer and I ll update the manual on the way.
Hmmm... Two positive reviews from people who got the game for free, and one scathing review from somebody who played it for 0.6 hours. I think I'll hang on for the time being, even at this low price. If the game is (as one reviewer says) only 5 hours long then that's not a lot of content.
The first review comes from a member of the team which makes the game Dungeon Kingdom, so it is not very fair.
Posting it right after the release...
My game was on torrent the day before the release, so I must be used to this kind of things now ;-)
The second one, the german guy, is totally true and understandable, it s just too bad that he did not read my post about the game on the forum or watch one of the videos that are also on the forum.
I made this game for people to have fun, not to be disappointed.
So in any doubt read this thread, you have a lot of information and a let's play of the first level :
http://steamcommunity.com/app/492500/discussions/0/350542145709195330/
There's one more German review from a guy who bought the game and played about ~6 hours (i.e. presumably the whole game). It's also quite damning, but longer. The key points:
- To few puzzle mechanics. There are no teleporters, pits, pressure plates or inventory-based puzzles. Only hidden switches, keys and hazards (fireballs and pikes).
- Automatic level-ups and not enough difference between classes.
- Spells are inventory items you need to equip, so it's nearly impossible to change spells in combat, limiting the tactics. Only 12 spells two.
- No enchanted or special weapons.
- No food or torches means you can rest spam to your heart's desire.
- No back row, meaning your casters are always open to attacks.
I can only agree, too bad he did not read the "What is" pined in the forum, I dont want players to have this feeling.
Mmm maybe.... about the classes, there are differences, you ll see them in the manual.
Personnaly I can change spell very easily, it is a little bit harder only with a gamepad, but here with a mouse :
you open your inventory
you right click on your equipped spell
you right click on the spell you want
you click anywhere outside the inventory to close it.
I don t know other games that do quicker... Except LoG 2 with their multi equipments, but my game is not LoG2.
Furthermore you can have a spell in each hand.
Back row is automatic, it is written on the tips.
Why would you put your wizard back of the team and the warriors in front?
I just did it for you...
But I understand the frustration when you want to do it yourself, it is just that in my point of view it should be automatic, I explain all that on the "What is".
It is only my point of view, I don t say it is how games must be done, but it is how my game is made.
He played almost 6 hours... I should be proud of that ;-)
Have a good day guys, almost the week-end, that's a good news