taxalot
I'm a spicy fellow.
It can only be good if it pisses off Fantadomat.
Hahahahaha you are still butthurt about the football thread. Mate don't mix football with other things,half the fun of the game is arguing/fighting/jabbing with people from the other team.It can only be good if it pisses off Fantadomat.
It needs some kind of Andhaira-style clickbait summary like: "Fed-up developer WRECKS ungrateful American fan who can't live up to Japanese standards."The Coles said:That's a common attitude in the U.S. I'm told that Japanese gamers have an opposite attitude - they are less willing to pay a lot for a mass-market title, and happy to pay $100 or more for a "boutique game" that appeals to what they are looking for.Some Guy said:You guys pay what you want. If I'm spending $35 I'm going to get AAA games. You don't charge AAA prices for indy games in my book. Daedalic and Wadjeteye regularly release adventure games at the $20-25 price point and they are extremely high quality, day 1 purchases, so I don't see why this studio couldn't do the same. I'm trying to give them my money, but I won't do it if I can get 50+ hours and a AAA experience for the same price.
This is starting to feel a little like:Corey Cole ... says they're receiving about 50 press review code requests per day
This would've been funnier if I could find a video clip, but I couldn't, so it isn't. (It's amusing to me that these characters have names, though, and that people know their names.)General Leia: Use my personal code. If there's any allies to the Resistance... it's now or never.
...
Kaydel Connix: Our distress signal's been received at multiple points, but no response.
Larma D'Acy: They've heard us, but no one's coming.
But if that's the case, it was a catastrophic blunder not to release the review builds early to the press, no?Hero-U is an RPG and considerably longer than almost all adventure games even just for a single run, and more so if a reviewer wishes to be thorough and investigate C&C, reactivity. Not actually finishing games has never stopped the "gaming press" from writing "reviews" so be careful what you wish for.
Yeah, I hope so. Though it sounds like he's busy with Unavowed at the moment.Richard Cobbett will probably come out with something eventually, unless he's too busy these days.
I don't think so. Sure, these days it may not change people's minds about buying the game, but as publicity it is still relevant. The most important thing right now is to make potential customers aware that this game exists, and getting reviewed by popular gaming sites, or youtubers or whatever, is the number one way to do that.The "press" is pretty much irrelevant when it come down to sales.
(I think this is the thread he's mentioning: http://hero-u.net/forum/viewtopic.php?f=2&t=530&p=2896&hilit=indie+graphics#p2896 I was relieved to see that Primordia wasn't among the games that had "*terrible* - grungy, low-resolution" graphics!)Snake, you are aware that Infamous Quests closed up shop and stopped making games because they did not make enough from sales to pay for continuing development? Is that what you want for every developer who makes content you love?
I think that Heroine's Quest and Quest for Infamy were wonderful gifts to the fan community. I would give my games away for free if I could afford to.
I cannot. We have programmers, artists, and musicians to pay. All of them - including Lori and me - could be working at more lucrative jobs. We're in this because we have a passion for it.
Does that mean that we ever have, or ever will, deliver a perfect game? Of course not! Quest for Glory: Shadows of Darkness, often considered the pinnacle of the QG series, was unplayable when it first shipped. It took Sierra a full year to re-release the game on CD with those amazing voices and fewer bugs. Not "no bugs," not even close. The game still crashes on fast systems as soon as players get out of the cave at the beginning. It crashes when fighting the cultists in the swamp. But most players today agree that it was a great game.
Oh, about that year to make a patch. This is the digital era. We were already working on the first patch to Hero-U before we released the game. At the moment, the patch will address the only verified crashing bug in Rogue to Redemption - clicking on Pyoter's plaque. We think we have a solution to the stuttering graphics that some players have reported, and that's the most important reason for a patch, so we won't launch it until that's verified. We're also reducing time expended in movement, and hopefully making an easier-to-read font for the journal.
Is the look of the game "2001"? That's one of the silliest things I've read. We had a thread on this several years ago in the Hero-U forum, and I asked the poster to point to examples of what he said were indie games with amazing graphics. He posted 3 or 4 examples that looked *terrible* - grungy, low-resolution, etc. I will admit that our game didn't look fantastic back then either, but it was light-years ahead of the supposed examples of beautiful games.
Since then, we've massively improved the look and feel of Hero-U: Rogue to Redemption, and we think it stands above many of our previous games. When you think about it, that's pretty amazing! Quest for Glory V: Dragon Fire cost $7 million to make in 2018 dollars. The graphics were deservedly panned. It sold 200,000 copies or so at $93 in today's money. That game, along with King's Quest: Mask of Eternity and Gabriel Knight III, helped bring down Sierra On-Line because it lost money. Sierra tried to give fans what they said they wanted, and it killed them.
Here we have a thread complaining that our current game, which sells at $31.50 currently - 1/3 the price of Quest for Glory IV or V - is ugly and too expensive. We think our game is as beautiful as we could make it, and *way* better looking than QGV on a fraction (about 20%) of the budget. We think that's a pretty darn good effort.
I could ask OP to list some indie games that look much better than ours. I know what will happen - he'll list a bunch of games that we think look terrible, along with some beautiful games with 1/10 the gameplay of Rogue to Redemption, and a few $50 million budget AAA titles.
Now personally, I find most of today's AAA games rather ugly. They're gritty, and nasty, as befits the gameplay in most of them. There are exceptions of course, but they are all way outside of our budget - we have no other games to fund this one.
Your mileage may vary, of course. If you don't take the time to get to know the characters and discover the story hidden throughout Hero-U: Rogue to Redemption, you won't find the game as exciting as an FPS. You won't be led by the hand through an adventure as I'm told happens in Telltale Games... which, by the way, are fantastic and lovely games. And you won't get the chance to see how we've taken our 1990s ideas into a 2010 - 2030 game series.
That's all fine. If you don't like the game, we understand that. We can't make a game that will appeal to everyone, and we don't have 8 figure budgets to make them movie-quality. But we can tell stories, and that's what we'll continue to do if we get enough support.
Glad to see that the HELOC was only for $300k, not the higher figure I'd feared.In comparison, I made a stupid estimate of one year and $400,000 to make a game. I was in good company doing that - the aforementioned Double Fine Adventure, SpaceVenture, Moebius, and several others had similar pitches. The game never could have been made in one year, even under ideal circumstances, so yes, that was a terrible estimate.
But all the rest of it? Not so bad. We had a lot of problems with turnover in the first two years, and that led to a number of revisions in the art style and interface. We essentially restarted development in 2015 after two wasted years of experiments that might have led to a finished game, but weren't good enough. So 3-1/2 years of real development, less than Sierra spent on Quest for Glory V. That game ended up costing $7 million in today's dollars. My budget was $800K, of which two Kickstarters supplied only $500K with the rest as expected out of pocket. And we went over that budget, but by a fraction compared to all the games I listed above.
I have two groups of players, one calling our game primitive and ugly, but a much larger group calling it beautiful. Lori and I subscribe to the latter group. We accomplished what we wanted to do with this game, and we think it's a very original and pretty darned good game. We're hearing that from players that take the time to get into it, too. Here's a recent post: "Thank you Lori and Corey, for creating what I consider to be the Game of the Year for 2018." I wouldn't go that far, but we have created a game worthy of standing next to any of our 1990s games.
Also, unlike the indie authors of Heroine's Quest and Quest for Infamy, Lori and I are on Activision's radar. If we made "just another Quest for Glory clone," they might consider it an infringement of their trademark and shut it down. Hero-U is a distinctly different game series partly because we are telling a different story and partly because we do not have the right to make another Quest for Glory game.
This is our first game on Steam. I did not know that a discussion board existed. In any case, as the team is working hard to get a patch out for the game; and I'm handling about 300 emails a day with requests for GOG keys, email changes, and such; we haven't had a lot of time to get onto discussion forums including our own site.
That will improve somewhat after the first week after launch, but of course we'll also be working on more improvements to the game as well as console ports and additional games. Our customer support consists of one apparently-senile (per OP) game developer who is also running a company.
And yes, wayninja and Snake are being completely rude and out of line. You wonder why you aren't getting quality games? Maybe it's because you prefer to cut down people who have put their hearts, souls, and savings into making a game for you that isn't quite to your liking. Doesn't it ever make you wonder why most of the players are enjoying the game if it's so horrible? Or wonder why so many developers quit making games after fans sh*t on them? You're destroying what you say you love.
LoL just fucking LOL!!!!
The only proper woman and it is hidden...
If i only knew i wouldn't have wasted my time on the retarded feminist pirate bitch.
PS:It is not a fucking tranny,just diversion.
It's not.Is it really full of gay romance and brave trannies?
The thing that's amusing is that U.S. gamers paid them over half a million bucks -- about a thousand such gamers shelling out $100+, and some madmen going up to $7,500 or $10,000.
It is not full,there is one faggot but he is really likeable in a friends way. And there is this chick,she is not a tranny,but you can flirt with her while thinking that she a man,you can even tell her that you are disappointed because she turned out to be she. I never bothered flirting with the man in this game so i don't know how it ends up. The well written characters are maybe the best thing about the game,but there are some not so well written ones. Still it is filled with strong Independent women.LoL just fucking LOL!!!!
The only proper woman and it is hidden...
If i only knew i wouldn't have wasted my time on the retarded feminist pirate bitch.
PS:It is not a fucking tranny,just diversion.
If this game is full of trannies, faggots and "non-binarian freesexuals" then I ain't playing it.
And it breaks my heart because I loved the QfG games and wanted to support the coles. Is it really full of gay romance and brave trannies?
Don't worry that much, outside some remarks here and there from some female characters that could be interpreted as feminist pandering (To be honest, I've seen far more annoying feminist pandering on other games, this is quite tame in comparison) , the writing is really, really good and you wont see pink hair bitches screaming "It's men's fault" or other nonsense, the game is mostly free of political nonsense.If this game is full of trannies, faggots and "non-binarian freesexuals" then I ain't playing it.
And it breaks my heart because I loved the QfG games and wanted to support the coles. Is it really full of gay romance and brave trannies?
Some interesting posts from the Coles, with good QFG lore and also some hard truths about being a developer. I find myself liking the Coles even more after reading them -- there's a very noble, quixotic quality to the posts, making clear the Coles came from a different era and are trying to still capture the joy of games back then, even if it may not have panned out.
https://steamcommunity.com/app/375440/discussions/0/3160848559771983634/?ctp=4#c3160848559784342649
Since then, we've massively improved the look and feel of Hero-U: Rogue to Redemption, and we think it stands above many of our previous games. When you think about it, that's pretty amazing! Quest for Glory V: Dragon Fire cost $7 million to make in 2018 dollars. The graphics were deservedly panned. It sold 200,000 copies or so at $93 in today's money. That game, along with King's Quest: Mask of Eternity and Gabriel Knight III, helped bring down Sierra On-Line because it lost money. Sierra tried to give fans what they said they wanted, and it killed them.
Well those screenshots are more of in game jokes,the game is not heavy sjw shit. There is a little bit of feminism in it,but it feels like the old school one. There is diversity but it is not that much annoying,i just ignored such characters. The gay guy was pretty well written,it never come out,it felt like talking with real gay,you recognise him by his manners not by him telling you. Most characters are pretty well written, The boring part is the moving speed and the endless grind for totally useless skills,adventuring was fun except the catacombs.I'm gonna get a split personality because of this game! I can't decide on whether to buy it or not.
when I saw this getting released on gog I thought it was trash bc the art reminded me of hidden object games. then I read it was made by the people who developed QfG, so I wanted to insta-buy it. now I see some of those screenshots with feminists, skeletal justice warriors and a girl (?!) with a mustache and this left such a bad impression on me. I can't make up my mind about this stupid game, what am I going to do ????
looking at those screenshots I feel like these are the kind of jokes that can completely ruin a game. but if you say that they're just a minor annoyance, I'll believe it.[
Well those screenshots are more of in game jokes,the game is not heavy sjw shit. There is a little bit of feminism in it,but it feels like the old school one. There is diversity but it is not that much annoying,i just ignored such characters. The gay guy was pretty well written,it never come out,it felt like talking with real gay,you recognise him by his manners not by him telling you. Most characters are pretty well written, The boring part is the moving speed and the endless grind for totally useless skills,adventuring was fun except the catacombs.
To be honest now that i think about it i can't in good conscience give you a recommendation. If you are really starving for a adventure kind of game and can tolerate not too annoying sjw shit,maybe. I wouldn't have been happy if had paid 30 euro for the game. Maybe wait for a sail or pirate it and if you like it buy it.
Some interesting posts from the Coles, with good QFG lore and also some hard truths about being a developer. I find myself liking the Coles even more after reading them -- there's a very noble, quixotic quality to the posts, making clear the Coles came from a different era and are trying to still capture the joy of games back then, even if it may not have panned out.
https://steamcommunity.com/app/375440/discussions/0/3160848559771983634/?ctp=4#c3160848559784342649
Since then, we've massively improved the look and feel of Hero-U: Rogue to Redemption, and we think it stands above many of our previous games. When you think about it, that's pretty amazing! Quest for Glory V: Dragon Fire cost $7 million to make in 2018 dollars. The graphics were deservedly panned. It sold 200,000 copies or so at $93 in today's money. That game, along with King's Quest: Mask of Eternity and Gabriel Knight III, helped bring down Sierra On-Line because it lost money. Sierra tried to give fans what they said they wanted, and it killed them.
200,000 x $93 = 18,600,000 and development costs were $7 millions. How did it help then to bring Sierra down? It was a success by that numbers...
200,000 x $93 = 18,600,000 and development costs were $7 millions. How did it help then to bring Sierra down? It was a success by that numbers...
Still it is not a studio collapsing.200,000 x $93 = 18,600,000 and development costs were $7 millions. How did it help then to bring Sierra down? It was a success by that numbers...
You used their '2018-inflation' price of $93, which was more like $59 back then.. So probably more like $11-12m gross.
There are a few things I'd note here:Corey Cole said:If we had a crystal ball during the Kickstarter to see what would happen, I'd have dumped Unity and used something like AGS or Visionaire to make the game in 2D. There would be no animated characters (maybe Shawn walking around, and that's it) since we never managed to find a strong 2D animator for the team. The game would be lovely (JP's paintings used directly for backgrounds) but completely static. I don't think it would have been as good, but we'd have saved tons of money and time.
Given that we're using Unity and could not get 2D animation to look right in the engine, we have the absolutely best game from an art viewpoint that we can make. I think that Fez and Project Zomboid (while perfectly appropriate for those projects) look terrible next to Hero-U. As do the pixellated Quest for Glory screen shots. Diablo has decent backgrounds, but our characters look better.
Oh well, to each their own. We are making Hero-U look as beautiful as we can, and we think it's pretty darn good. The magic of the game will come from the writing. This is a very text-intensive game, with the graphics serving as backdrops for conversations and interactions. Even combat has a strong text element, although it also looks awesome with the closeup 3D monsters and effects.