Pretty much the entirety of Skyrim was made by a team of 10
You mean these "10"?
Concept Art
Adam Adamowicz
Ray Lederer
World Art
Cory Edwards
Tony Greco
Daniel T. Lee
Nate Purkeypile
Rashad Redic
Ryan Sears
Clara Struthers
Rafael Vargas
Robert Wisnewski
Lead Environment Art
Noah Berry
Environment Art
Andy Barron
Ryan Salvatore
Megan Sawyer
Additional Environment Art
Gabrielle Adams
Alex Schwartz-Rudd
Christopher Zdana
Special Effects
Grant Struthers
Mark Teare
Additional Effects
Liz Rapp
Lead Animator
Josh Jones
Animation
Jeremy Bryant
Jangjoon Cha
Lianne Cruz
Gary Noonan
Juan Sanchez
Ricardo Vicens
Alex Utting
Additional Animation
Ray Arnett
Lead Character Artist
Christiane H. K. Meister
Character Art
Ben Carnow
Charles Kim
Jonah Lobe
Dennis Mejillones
Dane Olds
Yan Qin
Additional Character Art
Liz Beetem
Hiu Lai Chong
Lucas Hardi
Massive Black
Interface Art
Natalia Smirnova
Additional Graphic Design
Istvan Pely
Lead Level Designer
Jeff Browne
Level Design
Daryl Brigner
Joel Burgess
Steve Cornett
Ryan Jenkins
Andrew Langlois
Justin Schram
And these are just the ones who work on level design and art. And with all these people, Skyrim looks pretty cheap on a lot of areas. Oh, and let's not do the math on salaries, comparing it to the salaries of the PoE developers.
Are you really this dumb Draq? Do you need me to spell out your bullshit?