- Joined
- Jan 28, 2011
- Messages
- 97,600
The procedural bit is simply to prevent the player from knowing the outcome of the investigation right away, which would break the entire game loop.I know there's some sweet source material out there to draw from, what I meant was that it would require a good amount of handcrafted content, which seems at odds with the procedural generation that's going to be a core mechanic in the game.
That's especially important as there's a single persistent save (ala dark souls), accountability is a must for us.
The procedural bit is simply to prevent the player from knowing the outcome of the investigation right away, which would break the entire game loop.I know there's some sweet source material out there to draw from, what I meant was that it would require a good amount of handcrafted content, which seems at odds with the procedural generation that's going to be a core mechanic in the game.
That's especially important as there's a single persistent save (ala dark souls), accountability is a must for us.
The problematic question is: are you going to implement some backstory in each investigation? I'm not really sold on a ghost hunt that's just about slaying monsters and getting better armor & weapons, regardless of the innovative level generating mechanics. Ghost stories are about uncovering those dark secrets long buried; that's what makes them interesting. (for me)
The problematic question is: are you going to implement some backstory in each investigation? I'm not really sold on a ghost hunt that's just about slaying monsters and getting better armor & weapons, regardless of the innovative level generating mechanics. Ghost stories are about uncovering those dark secrets long buried; that's what makes them interesting. (for me)
And hopefully part of a larger overarching plot ? I like the "villain of the week" type of structure but it could get boring kinda quick if there no point to it other than what it is at face value.
Backed. Game looks fun, but I hope the story and encounter design will not be killed by RNG.
Bro, you want to punch a ghost?Is there meleeing in this game or are all weapons guns?
No fun in shooting from a safe distance away.Bro, you want to punch a ghost?
Is there meleeing in this game or are all weapons guns?
Conventional guns is one thing (that I still think is awkward, but not everything is Ghostbusters), but seeing a dude pack a light saber or something is another level.
Name change to HellSign announcement
First of all a big thank you to all of our fans for their great support so far, which has pushed us onward. This has helped us improve the upcoming launch, and given us belief in what we are creating. Everything is falling into place, with the addition of 100+ hunting gadgets + weaponry, 90+ skills and countless fierce enemies to test them on!
So as the title suggests, we have big announcement to make, and without further ado, we present the new name for our Investigation Hunting RPG, HellSign!
Why we changed the name?
Hellhunter is becoming HellSign due to trademark issues. Given out limited indie budget, we had two choices, buy the trademark and cut large amounts of content from the game, or change the name. Needless to say, we chose to change the name as we want to deliver the best gaming experience possible for our loyal fans.
Why we chose HellSign?
As our new best seller writer, C. Michael McGannon is constructing the gritty game universe with a mouth droppingly shocking bloody story. HellSign has quickly become a central element in the world, a cursed tattooed brand which allows hunters to tap into the supernatural, but at a great cost.
With your support, we will continue to push forward and better the game to create the best possible experience, as well as a breath of fresh air in the world of gaming and beyond.
Thank you for reading, the HellSign Team
HELLSIGN, PARANORMAL INVESTIGATION RPG ENTERS EARLY ACCESS NOVEMBER 7TH
Posted on September 13, 2018, 12:35 am By Billy D
(Last Updated On: September 12, 2018)
Ballistic Interactive’s HellSign underwent a name change and has been moving slowly towards its release this fall on November 7th when it enters into Early Access. The game was originally Kickstarted back in late 2016 and then gained support from Michael McGannon to pen the game’s main story at the end of 2017.
The game was supposed to be out during the second quarter of 2018, but as noted on the Steam community page, having to change the name from Hellhunter to HellSign caused unforeseen delays due to a trademark issue…
“We are very proud to announce that HellSign will be releasing on November 7th 2018! We know that this isn’t as soon as you all hoped, and we hate not delivering when we say we will. As many of you know, we recently had a major upset involving trademarking issues which resulted in a name change for the game. Dealing with this setback cost us valuable time being two indie devs.”
The game itself is a supernatural role-playing game where you take on the roles of various paranormal investigators who must hunt down and dispose of otherworldly creatures, specters, ghosts, and monsters.
The game plays out very similar to the old Hunter: The Reckoning tabletop board game, except you have to track down the ghosts using a number of investigative techniques. For instance, you’ll need ultra violet lights to pick up on traces of ectoplasm, or use night vision to watch for hidden movements in the dark.
HellSign is one of those slow-burn kind of hunting games where the monsters aren’t just flooding you like in Diablo or ready to give you jump-scares like in Resident Evil. Instead forcing players into the bumptious derivation of running-and-gunning, you’ll need to plan your investigations properly, bring along the right kind of tracking and trapping equipment, and use tactical deliberations in order to survive the encounters.
The game has a fixed story, though, and it will follow your hunter after they wake up from having presumably died, only to find that they’ve been branded by something. You’ll not only have to finish the standard hunts, but also uncover the mystery behind the branding and whatever it is that killed you and brought you back.
You can wishlist HellSign right now or learn more about the game by visiting the Steam store page.
What, that doesn't make sense. How?This War of Mine