Question to everyone playing Helherron: what kind of spell would you like to have added to the game?
Wither = higher level spell. You suck the life-force out of the enemy completely and watch as the enemy turns into black dust -->same effect as when Blizzarded enemies break into wonderful tiny ice particles. The energy goes to heal your wounds or if at max health, cures bleeding and diseased states. This same effect had the tiny Alien Blaster in Fallout 1/2 [by first electrocuting the enemy with a nice classic cartoon effect] then turning the enemy into black dust and you watched as the soot fell to the ground.
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Chain Lightning MK-2 = the mage learns to put into this spell a warding rune resulting in NO FRIENDLY FIRE
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EARTH MAW = higher LVL. Earth opens and swallows enemies completely in a smaller/couple tiles area.
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Summon Dragon = medium LVL. Summon a smaller dragon, who acts as a walking flamethrower spitting moderate DMG fireballs everywhere around him at close range. Better summon the dragon far away to clean out monster hordes and pester the stronger enemies. Summoning multiple Dragons this way could be great fun after mid-game. :D
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Black Hole Swarm = Shoot a sizeable swarm of tiny black holes into the enemy mob, where the holes cause great damage by ripping large chunks out of monster bodies, then the tiny black holes disappear without a trace. Monsters are left looking like Swiss Cheese.
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Acid Puddle = low LVL spell. Merely creates acid puddles on the ground damaging anything stepping into it.
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Acid Rain = medium LVL. Great area acid damage to anything having the misfortune to be under the storm, (works like ice storm).
Then leaves acid puddles in a greater area.
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God Bile = High LVL spell. Shoots a strange green projectile and anybody it hits, completely turns into green acid mist and you watch as green particles fall onto the ground leaving an acid puddle. Great way to reduce powerful enemies into nothing. Spell chance of success increases at higher power setting. At higher
Power levels this spell also shoots multiple 2..3..4..5 god-bile projectiles.
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By the way: Re-check all spell power levels settings, so I
can set the power level for any spell, where it makes sense, like fireball, etc..
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Disembowel = High LVL. Rips the belly of a monster open and completely spills all the innards onto the ground --> show corpse graphic. Instantly kills one enemy with a great blood spurt graphic too.
At game companies the particle effects creators are using a so called "mesh emitter" to show flying wood splinters or whole parts of a destroyed object flying in the air, so you could assemble group of smaller bloody parts graphics, put them into an array and make the particle emitter emit RANDOM parts from this array[1,2,3,4,5,6,.etc]. Array[1] being a N#1 chunk of bigger bloody bit, Array[2] being another innard-looking bloody chunk, all of them the size of approx. 5x5 pixel.
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Summon Angel = Medium to high LVL. A strong angel warrior appears glowing in the colors of yellow white sunlight and fights for the party. Just like a demon summon, but with holy weapon/spell effects: can dispel/destroy undead or shadows or banish zombies with ease. Randomly heals party members--> if any member is at max HP, then the angel cures diseases instead. This he/she does at RANDOM, either attack monster or heal party members.
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Firestarter = Medium to high LVL.
Just like in the movie[especially from 1:53 in the clip], a fireball shoots forward from the caster, but leaves a fire-path of tiles anywhere it goes and after it explodes creates a lasting Sea of Fire.
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Gold Ray = medium to high LVL. ONE ENEMY only. Shoots an Alchemical Transmutation Ray toward one enemy and turns it into a nice heap of gold. Small, low LVL monsters turn into less gold and big, powerful, high LVL monsters turn into larger heaps of gold. Boss monsters turn into a giant amount of gold. Setting the Power Level to higher improves chance of success and also has a multiplier, so at higher power level the spell creates somewhat more gold.