I think the recent cashgrabs turned a lot of people off. That and there isn't that much to talk about since there won't be any new reveals until 17th March. The new mechanics do seem fairly interesting and I like the mage legendary, but it's impossible to judge the impact of it all by 4 cards.So new expansion was announced and no one even cares? I guess the Codex isn't as chock-full of closet Hearthstoners as I thought.
So new expansion was announced and no one even cares? I guess the Codex isn't as chock-full of closet Hearthstoners as I thought.
This was all done with profit in mind.
The announcement that there would be more expansions instead of adventures sounded exactly like the cash grab it is
Expansions with all of their 130ish cards never produce anything more than 30-40 consistently playable ones. That's not going to change.This was all done with profit in mind.
The announcement that there would be more expansions instead of adventures sounded exactly like the cash grab it is
Holy shit, so you guys are telling me that businesses want to make more money?! And here I thought they were purely philanthropic institutions that existed to entertain us all for free.
Sarcasm aside, ya it means more profit for Blizz but I don't want to look at it from a solely cynical perspective. Scrapping adventures and instead doing another big set addresses one of the major problems with Hearthstone and that's the small card pool. The meta gets figured out and the game gets stale so quickly because there's just not a lot to work with (and it definitely doesn't help that Blizzard has been making it easy by forcing archetypes). Hopefully, more cards means more potential interactions and complexity which will take longer to discover. And let's face it, adventures sucked anyway. The drip-feed of cards into the meta was annoying and underwhelming compared to a big 130 card set dropping all at once.
I'd like to think that a bigger card pool + the new ranked floors will mean more variety on the ladder. However, this is Blizzard we're talking about though so maybe that's being a bit naive. I can't shake the feeling that their vision for this game is flawed and that focusing on new & casual players will ultimately prove to be its undoing. They'll probably just keep printing more garbage filler cards instead of introducing interesting & competitively viable mechanics. So much wasted potential, but ah, they have that casual commuter/toilet phone gamer market. And now I'm back to cynicism. I dunno, I'm willing to see how it goes.
So new expansion was announced and no one even cares? I guess the Codex isn't as chock-full of closet Hearthstoners as I thought.
The cash price of Hearthstone packs is an absolutely terrible value. I'd rather spend it on WoW or Derpablo.
Eternal is MTG in an online space. Blocking phase, interrupts, lands, etc. Few players, though. That's the story of good card games, though: they're not popular. Duel of Champions was the same way, the best online card game of its time, but shut down for having too few users.
Tick Tock Crocodile If you want a digital tcg like MtG, you could also try Magic Duels and Hex.
So, 18-legendaries total in this expansion? Seems like way too much.
The problem is the quests are the central mechanic of the expansion.So, 18-legendaries total in this expansion? Seems like way too much.
? That's about what they usually do.