Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,038
Tags: Heart of Eternity
<a href=http://www.gengamers.com>GenGamers</a> posted an <a href=http://65.75.129.150/~gengame/html/heart_of_eternity_interview.html>interview</a> with <b>Vlad Artyukhov</b> about upcoming (or eventually coming) <a href=http://www.udc-game.com/eng>Heart of Eternity</a>
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<blockquote><i>Will you include different endings? Is there any replay value?</i>
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Sure! There are many variants of plot development. Some game player’s decisions will vary the plot of the game. There are many ways of tasks fulfillment so the development of plot and tasks depends on hero and can be fundamentally varied. The development of the hero’s nature and character provides a great number of tasks fulfillment methods. For instance, developing the thief you can get to camp and poison all the warriors in order not to fight in a fair battle. There is no need to buy something that can be stolen or persuaded to be sold for the excessively law price. There many other alternate solutions. And yet you always have a choice how to act in this case. </blockquote>
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Poisoning your opponents in advance actually sounds pretty cool, maybe this <i>action with elements RPG</i> isn't such a bad thing.
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<a href=http://www.gengamers.com>GenGamers</a> posted an <a href=http://65.75.129.150/~gengame/html/heart_of_eternity_interview.html>interview</a> with <b>Vlad Artyukhov</b> about upcoming (or eventually coming) <a href=http://www.udc-game.com/eng>Heart of Eternity</a>
<br>
<br>
<blockquote><i>Will you include different endings? Is there any replay value?</i>
<br>
<br>
Sure! There are many variants of plot development. Some game player’s decisions will vary the plot of the game. There are many ways of tasks fulfillment so the development of plot and tasks depends on hero and can be fundamentally varied. The development of the hero’s nature and character provides a great number of tasks fulfillment methods. For instance, developing the thief you can get to camp and poison all the warriors in order not to fight in a fair battle. There is no need to buy something that can be stolen or persuaded to be sold for the excessively law price. There many other alternate solutions. And yet you always have a choice how to act in this case. </blockquote>
<br>
Poisoning your opponents in advance actually sounds pretty cool, maybe this <i>action with elements RPG</i> isn't such a bad thing.
<br>
<br>