<3sRichardSimmons
Arcane
Real men play both.
The remake uses a digitized version of he MT-32 tracks. As far as I can tell they were recorded with a real MT-32 - I've tried listening to them side by side and I cannot tell the difference.The only reason I'd play the original is for the MT32 soundtrack at this point.
QFG4No Sierra game has as cool a setting as Indiana Jones
Some might say that's a good thing. Though I do love both those games. A cartoon aesthetic was never really something Sierra went for.No Sierra game is as wacky as Day of the Tentacle / Sam & Max
I'd say that's just a matter of taste. But again, comedy was never really something Sierra was aiming for. Parody maybe, but not comedy.No Sierra game is genuinely funny (for the modern version of me), whereas when it comes to Lucasarts titles, well...
I would argue all the QFG games, Gabriel Knight 1, and KQ6 were all designed at least as well as Maniac Mansion, if not better.No Sierra game is designed as well as Maniac Mansion.
...that was kind of the point. It was a send-up of sci-fi cliches.I think Space Quest was my favourite series, even though it used one cliche after another.
As an initial matter, I'll say that I quite like GK, which I think has great art, some fun characters, and a great tourist-level evocation of New Orleans (never having been more than a tourist there, I can't say if it holds up beyond a 48-hour visit, but I found it pretty uncanny when I went to the city years after playing the game). My recollection though, is that the researching aspect of the game -- which should be the heart of it -- always felt kind of superficial (compare the introduction of Anchorhead), and there was a lot of time doing silly stuff like putting on disguises, tag-teaming with mimes, etc. I also thought the culminating puzzle with DJ BRING THE SEKE MADULU or whatever didn't quite work, but I can't really be sure if that's because I was stupid or because the puzzle was missing something.
They're not. Most text adventures for example didn't have save/restore (even if Zork had it). And I won't say that 'adventure games are about playing, dying and replaying for start', that would be plain wrong. Saving/restoring in Sierra games without a hard drive was just awful.People complaining about 'unfairness' are sissies. Adventure games are about saving, narrative exploration and restoring. Dying is part of the fun, ideally just before C&C is found. Dead man walking is bad though.
God, you children whining about not having a hard drive. I once loaded games from a fucking cassette tape!!!
A CASSETTE TAPE! THE SAME TAPES I LISTED TO BILLY SQUIER AND GUNS AND ROSES ON YOU BRATS!
Bt
So did I. Clearly saving in an adventure game was a luxury on most 8bit computersGod, you children whining about not having a hard drive. I once loaded games from a fucking cassette tape!!!
A CASSETTE TAPE! THE SAME TAPES I LISTED TO BILLY SQUIER AND GUNS AND ROSES ON YOU BRATS!
Bt
What's the problem? Games loading during 15 minutes just do display a run error screen...That was good RNG.God, you children whining about not having a hard drive. I once loaded games from a fucking cassette tape!!!
A CASSETTE TAPE! THE SAME TAPES I LISTED TO BILLY SQUIER AND GUNS AND ROSES ON YOU BRATS!
Bt
What's the problem? Games loading during 15 minutes just do display a run error screen...That was good RNG.God, you children whining about not having a hard drive. I once loaded games from a fucking cassette tape!!!
A CASSETTE TAPE! THE SAME TAPES I LISTED TO BILLY SQUIER AND GUNS AND ROSES ON YOU BRATS!
Bt
God, you children whining about not having a hard drive. I once loaded games from a fucking cassette tape!!!
A CASSETTE TAPE! THE SAME TAPES I LISTED TO BILLY SQUIER AND GUNS AND ROSES ON YOU BRATS!
Bt
Each time you moved, the disk version had a seek.
The tape version asked you to fast forward or rewind to some number (true story).