Kaanyrvhok
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- Joined
- May 1, 2008
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Seems like a cheap but sensible way to add realism, a sense of urgency while discouraging grinding.
Salus said:Fable II did have a bonus experience modifier after fights, but I'm not sure if it was based off time, amount of damage received, amount of damage dealt, or simply a combination of the above. Of course since the game descended into grinding at times you could view them as either having failed because you had to grind, or a success as it made grinding take less time.
Barrow_Bug said:racofer said:
denizsi said:Didn't X-Com series have this, or am I imagining things again? Number of turns it took you to complete a mission... was a factor... in... some game.
Sceptic said:Yes bonus XP, but Wiz7 encouraged you to do things quickly: if you need a plot item and you don't get it fast enough, another party of adventurers will get there first
Didn't remember there was bonus XP as well. Thanks for the fix.mondblut said:Sceptic said:Yes bonus XP, but Wiz7 encouraged you to do things quickly: if you need a plot item and you don't get it fast enough, another party of adventurers will get there first
Fixed. You do get 10k xp for finding each *map* pristine at its place.
Salus said:Of course this would only work in my opinion with a more fantasy RPG, or at least one fixated more on melee combat. Given the move toward putting cover in more and more games a punishment for playing intelligently seems counter intuitive.
Mikayel said:for some reason i remember bg1's fetch quest for Hull's sword in candle-keep. I want to say that if you took a little too long that his dialog changes but i can't remember if there was any other tangible change in it...
Kaanyrvhok said:Seems like a cheap but sensible way to add realism, a sense of urgency while discouraging grinding.
Black Cat said:It's an strategy role playing game, but Soul Nomad and the World Eaters did something like this with the rank and the rewards for completing a level, though i don't remember if it included experience or just some of the other two dozen or so things you had to keep track of to make your units stronger.