Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
Well, in that case I officially and solemnly agree with your idea :D
Vault Dweller said:Well, in that case I officially and solemnly agree with your idea :D
It was fun, let's do it again sometimeEEVIAC said:This has been possibly the most stimulating debate I've had online in months.
That sounds much better then having it readily available everywhere you go: from your local 24/7 drug store to an asteroid belt to a ruins of a lost civilization.Saint_Proverbius said:You might not always find said thing you need to be immortal
The question is would it still be fun to play as a CEO which is a rather dull work even in reality. MOO3 did a perfect job of puting you in a galactic CEO chair, but it was boring as hell. It's like if Indiana Jones turns into Indiana Jones Inc and would not focus on acquiring one artefact at a time in a wild adventure ride but instead would govern an army of agents scouting, buying, and stealing.I think you should be able to gear your play towards Tycoon-hood if you so choose to be a Tycoon....so you can eventually get to the point where you only micromanage the mining operation when you want to, otherwise you're a CEO of Mining Interstellar Conglomerate #423
Vault Dweller said:The question is would it still be fun to play as a CEO which is a rather dull work even in reality. MOO3 did a perfect job of puting you in a galactic CEO chair, but it was boring as hell. It's like if Indiana Jones turns into Indiana Jones Inc and would not focus on acquiring one artefact at a time in a wild adventure ride but instead would govern an army of agents scouting, buying, and stealing.
Having said that, I agree that it could also become boring routinely moving cargo between 2 profitable points, or digging one asteroid after another, but the answer lies with making small time missions more interesting, deep, and diverse, not upgrading them into big time operations. We had a good discussion going on here http://www.rpgcodex.com/phpBB/viewtopic.php?t=1542
Of course, there should be some activities and things happenning that call for your timely management decision, but in a rpg or a space exploration game it's more fun to actually participate in events (hire fighter escorts to fly with you, not protect your lines, pay off the blood-sucking labour unions or negotiate them into a corner if you have the skills, etc) then give the instructions on how to handle them. May be you are right and an option of going tycoon should be added, but it sounds to me like playing Civ in first person view.Saint_Proverbius said:There could be things like pirates that plague mining routes so you have to hire fighter escorts for some sectors or pay off the pirates. There could be a simple labor management system, where you have to keep your miners happy to be productive. There could be claim jumping, requiring you to have guards posted on some areas.