Sol Invictus
Erudite
MMORPGs -always- involve 'interaction' with asinine shitheads in towns or otherwise combat zones. You can ignore them, but they can always follow you around and harrass you, stalk you, take your kills, or in the case of crap like Lineage 2: even kill you. In World of Warcraft, they'd have to belong to the opposing group (alliance vs horde) and they'd be able to kill you.
In WOW, one of the biggest problems with player interaction on the PVP server was the presence of bored really high level players ganking newbies in newbie zones. Nobody would do anything about it and the town would remain 'guarded' by those shitheads.
That's what happens in an MMORPG.
This does not happen in Guild Wars, because there are no 'combat zones' where thousands of people roam around and butcher respawning rats and goblins, nor can anyone stalk you, even if they wanted to. You can ignore a player and he will pretty much dissapear from your gaming existence. That's the beauty of Guild Wars. In many ways, Guild Wars is an even more private experience than Diablo 2. In Diablo 2, you couldn't kick players out of games you created unless you made them private. People could join whenever they liked and ruin your experience if you didn't password protect your game. In Guild Wars, -every- game is private. Nobody can join after you've created it, and the party you go in with is the party you'll come out with (unless someone leaves during the course of the mission). Nobody can harrass you at all, as you simply don't have to play with them.
So much for an MMO experience.
In WOW, one of the biggest problems with player interaction on the PVP server was the presence of bored really high level players ganking newbies in newbie zones. Nobody would do anything about it and the town would remain 'guarded' by those shitheads.
That's what happens in an MMORPG.
This does not happen in Guild Wars, because there are no 'combat zones' where thousands of people roam around and butcher respawning rats and goblins, nor can anyone stalk you, even if they wanted to. You can ignore a player and he will pretty much dissapear from your gaming existence. That's the beauty of Guild Wars. In many ways, Guild Wars is an even more private experience than Diablo 2. In Diablo 2, you couldn't kick players out of games you created unless you made them private. People could join whenever they liked and ruin your experience if you didn't password protect your game. In Guild Wars, -every- game is private. Nobody can join after you've created it, and the party you go in with is the party you'll come out with (unless someone leaves during the course of the mission). Nobody can harrass you at all, as you simply don't have to play with them.
So much for an MMO experience.