Grunker
RPG Codex Ghost
a made dis thread @ larian: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=510973&#Post510973
I really hope this gets fixed soon
I really hope this gets fixed soon
Magical walkie talkies
It's not some sort of rocket science, you just got one of those star wars hologram thingsSW: The Old Republic (yes, the MMO) done it a long time ago, and done it better. Just saying.
It's not some sort of rocket science, you just got one of those star wars hologram things
Frankly if you are the type that wants to see everything you're better off playing in SP
You'll see them anyway...just turn the quests in together. Most of the co-op dialogue that happens "spontaneously" out in the field is just flavor that does absolutely nothing like commenting on each other's prowess.I don't want to "see everything"; I just want to see the actual gosh-darn multiplayer dialogues. That's why we're multiplaying. And I'd like to do it without 1 player having to sit on his ass 70% of the town-time while the other player goes hunting for dual-dialogue.
You'll see them anyway...just turn the quests in together
see editThere seems to be plenty of "events" that fire and conclude themselves once initiated, and if the other player isn't there while it goes on, it's a lost coop dialogue. I know of at least three instances where this happened to us pretty much out of the blue, and where the only solution would have been following each other around closely in Cyseal.
see edit
It is pretty annoying. However you have to realize that it was made so that 1 guy can sneak around and do things while the other talks. You can adapt to the way dialog works by having verbal communication, or by having 2 players do things separately. Instead of the game being a linear "you must stand here and listen to this guy drone on", you have the 2 players do whatever they like most. Will one player miss a bit of the content the other gets? Yes but that is similar to pen & paper RPGs, if one guy wants to get drunk at the tavern while the other preys at the temple, so be it. The Co op multiplayer isn't there to 100% uncover every stone with 2 people tied to the hip. I think a few key story conversations need to have both players take part in them, but 90% of conversations there's no need.a made dis thread @ larian: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=510973&#Post510973
I really hope this gets fixed soon
It is pretty annoying. However you have to realize that it was made so that 1 guy can sneak around and do things while the other talks. You can adapt to the way dialog works by having verbal communication, or by having 2 players do things separately. Instead of the game being a linear "you must stand here and listen to this guy drone on", you have the 2 players do whatever they like most. Will one player miss a bit of the content the other gets? Yes but that is similar to pen & paper RPGs, if one guy wants to get drunk at the tavern while the other preys at the temple, so be it. The Co op multiplayer isn't there to 100% uncover every stone with 2 people tied to the hip. I think a few key story conversations need to have both players take part in them, but 90% of conversations there's no need.
Like I said, only about half the co-op dialogues I've triggered do that, and they are generally related to quests or doing something important like getting the second pyramid which you'll hopefully be doing togetherEdit to your edit: even if they were just flavour, missing them sucks, however they're not: they change traits and include decisions.
You could say it's context sensitive co op dialog. If you find a mother's lost cat and I had nothing to do with it or didn't even know you did it, why should I query you on your actions?
Having players take part in dual dialog when they want to take part in dual dialog is a great idea, you shouldn't stand around if you don't want to. But i believe you asked for far more than that.
Sounds like last time I played Shadowrun. And it was p. funWhen's the last time younplayed a p&p game where all characters did something completely unrelated to one-another while the GM took turns just doing single sessions? Soundsmlike a boring session to me.
Agree on #1. #2 if you want to make the choice, then act as one unit. If you act as 2 people, then you're independent players in the same game world.?
I asked for two things:
1) an optional dialogue window when you're following s mate closely.
2) any time a choice or dual dialogue presents itself, other players are pulled into the dialogue, SW:ToR style, to participate in the fun.
I think you are missing the point anyway, If you people are splitting all the time then you are missing the point of co-op altogether
Like I said, as long as you are together doing main quests and turning them in together you won't miss out on anything worthwhile
Sounds like last time I played Shadowrun