My point was that spellcasters aren't weak they just look weak because the bard class is broken.
It isn't really anymore. Music points go up slowly, Halcyonic Lyre is now Cone of Cold. Only the resistances of some tougher monsters against sleep/paralysis/charm instruments still need to be adjusted.
I would change musical instruments to alter weapons and let them proc like throwing weapons or gauches. Then it would be more in line with the rest of the classes.
It was pretty amusing to poison ghosts.I would change musical instruments to alter weapons and let them proc like throwing weapons or gauches. Then it would be more in line with the rest of the classes.
Nah, that's crap. Just give resistances where applicable (wtf, ghosts getting paralyzed?) - the sleep lyre, for instance, doesn't affect everyone by far, not even the green hand gang.
Then again, I have already stopped using music instruments because long spell fx are annoying. Make them 10 times slower, and everyone will stop using them unless as a last resort against hard bosses
Its probably more challenging to play on novice with one character that doesn't cast spells. So? Instruments provide the only non consumable cc that can be applied before enemies act. Early game this is great, but mid game when there are groups of ninjas that can kill half your party if they act it is nice to know you can cc at least one. The only use spellcatsers are is for aoeing weak groups or high DD of ST if you can eat their hits.
What level does Sage get Deep Freeze compared to the other classes that get it? What are you basing a Sage being the most powerful off of specifically? Because I highly disagree.
My point was that spellcasters aren't weak they just look weak because the bard class is broken.
The case for aeorb sage is that it can do a lot of things very well without being a one trick pony deep freeze bot.
I'm hardly min-maxing or focused on optimization but I'm glad I have a sage for advanced assaying alone. I've used it so frequently and while it's hardly a necessity, I really like the ability to get more information and a journal entry about any unidentified item at a moment's notice. I'm not sure if there are other ways around that other than the 10(?) from sanctuary, or to procure the spell elsewhere, but I'd probably make another for my next party as well.
Plus he casts status ailments, most of my curing, locate item, raise dead, locate person etc. While I'm sure you can tune a party to render him obsolete, at 25% map explored he's been incredibly helpful the entire way, enough that I dropped my cleric entirely and haven't missed them
What can it do well that the other casters can't? Bard is way better than sage and all the other starting spell casters besides cleric are too. The only thing sage is good for is being able to use an instrument and that is only for an 8 man party. If instruments were so great I would bring a sage or second bard in my six man, instead of two damage casters. I certainly see how great casters are and have since the beginning. They are great early and mid game and they should be better if anything late game if enemy party and party sizes keep increasing. I am holding off playing for a bit and have deleted all my saves to force me to start over when I do start again so have not reached late game. The toughest place I cleared was the mandarin palace with the kill your party ninja masters and kill half the party ninjas that come in single groups of three usually and it is critical none get the chance to act. So, keep in mind I have no experience late game.
I really like and think metalsmiths are great because of all the items they can use, lethal blow, ancient knowledge, good casting, just a very strong class with no weaknesses. You seem to look at sages the way I look at metalsmiths. But I can list a ton of weaknesses of sages compared to other classes, and while I can't think of any for the metalsmith other than in an 8 man with a sage it may be just as good to bring another berserker, but you still need a melee that can wield all weapons, and I haven't checked the changes to the game in the last week or so but Templars and warriors aren't as good as metalsmiths in my opinion.
Why in hell does Thaumaturge fizzle so much?
If you want your sages to be effective in combat, give them an instrument.
quick question guys, how do wis and int work in regards to success and failure?
Like, if I swing a sword and hit but don't penetrate - is that success or failure?
If I play an instrument (can you ever fail to play an instrument btw?)/ succesfully get off a spell but the enemy saves, success or failure?
Also, do I need inspection and lockpicking on the same guy?
For some reason my Ranger and Thief don't have a Bladesmanship skill. Either I'm playing the game wrong or there's more picoissues for Cleve to fix.
I was able to change a character's profession once they got to level 4.How exactly to multi-class? Got level 3 on character, got stats but cant multiclass...
I was able to change a character's profession once they got to level 4.How exactly to multi-class? Got level 3 on character, got stats but cant multiclass...