Hobo Elf
Arcane
What's the difference between Aether, Chaos and Vitality damage? I mean is there a distinction in mechanics/behavior, aside from vitality having some kind of dot associated to it sometimes?
Nothing. It's just flavor.
What's the difference between Aether, Chaos and Vitality damage? I mean is there a distinction in mechanics/behavior, aside from vitality having some kind of dot associated to it sometimes?
Well, certain monsters are immune/resistant to certain dmg types, so there's that. Chaos and Aether are the only magical types that don't have a dot.
I found C&C better in this game than in many non action RPGs.Man the C&C is pretty bonkers in this one.
In Candle District there is a man guarding two children. If you try to save them, he turns hostile and you are forced into killing him.
But if you made different choice earlier in the game, you can save him. Hahaha fuck you.
I'm not a defensive player by habit because these playstyles unless they involve active abilities or tactics can become monotonous but for this character I'm playing in hardcore and using only the Inquisitor, if I could use skills which increase conventional defences, e.g. armour, then the damage absorbed would probably make the character fairly robust. That said if the precariousness of even normal encounters persist I might start with a new character so as to wait for any possible balance changes, or at least to take some time to revise how to better prepare
I'm not surprised Crate are attending to the lore with these types of nuances, Grim Dawn is designed with appreciable attention, which is why I like playing so much by exploring maps to see what can be found
speaking of discoveries:
I don't know if it is a new area or I have only just found it with my recent character but there is an area to be found going right after leaving Devil's Crossing. The creatures are level 25+ and dynamite is needed to clear the entrance
udm said:Seems like monsters are more varied now with missiles, spells and the occasional teleportation instead of just going up in your face to spam melee.
the impression I have is that many of the creatures have received new skills and an increased rate of using their skills, even a few of the special Slith sub-bosses were stunning my low level character multiple times. The same appears to be the case in the marsh areas east of Burrwitch where the trolls use their nets with greater frequency, making those encounters a good deal more dangerous
Well, certain monsters are immune/resistant to certain dmg types, so there's that. Chaos and Aether are the only magical types that don't have a dot.
Different resistance types beyond 3-4 are just flavor. I don't remember if the different DoTs did anything special either, apart from just being, well, a DoT.
Only damage type that has a mechanical difference is Piercing as it ignores enemy armor.
Warden? Yeah he uses that mine since the vanilla release.
Well, certain monsters are immune/resistant to certain dmg types, so there's that. Chaos and Aether are the only magical types that don't have a dot.
Different resistance types beyond 3-4 are just flavor. I don't remember if the different DoTs did anything special either, apart from just being, well, a DoT.
Not sure I can agree. It sure makes a noticeable difference when I am on my AAR character or on my melee Spellbreaker for example. The AAR character struggles more with enemies of the Aetherial faction, especially Flesh Hulks. My Spellbreaker on the other hand eviscerates them quite well but struggles with undead noticeably in comparison due to high pierce and cold resistances.
I'm playing a Vitality-based Necro/Shaman and it's great, very cool and fun. I'll link you the build when I get home.so anyone got snazzy necromancer builds?
so anyone got snazzy necromancer builds?
And I can call my character Boner Harvester
Well, certain monsters are immune/resistant to certain dmg types, so there's that. Chaos and Aether are the only magical types that don't have a dot.
Different resistance types beyond 3-4 are just flavor. I don't remember if the different DoTs did anything special either, apart from just being, well, a DoT.
Not sure I can agree. It sure makes a noticeable difference when I am on my AAR character or on my melee Spellbreaker for example. The AAR character struggles more with enemies of the Aetherial faction, especially Flesh Hulks. My Spellbreaker on the other hand eviscerates them quite well but struggles with undead noticeably in comparison due to high pierce and cold resistances.
Agree or not, it's the truth. What ArchAngel said is true, that the only damage type that has a mechanical difference is Pierce. Otherwise it's all mechanically the same, just pick which flavor you like the most, kind of. The damage types are superior / inferior based on how the resistances / immunities have been spread across the monster roster. As I remember, physical is one of the best types purely based on the fact that there aren't many enemies resistant to it and how easy it is to access items / skills that lower physical resistance. Aether is one of the worst damage types since there are so many enemies that resist it and there isn't easy access to ways that can lower Aether resistance.
I started out as an acid/poison-based occultist before AoM was released and am now slowly incorporating necro so I can use blight fiend. I'm a mediocre powergamer at best so I need your advice. Here's what I'm aiming for, more or less:
http://www.grimtools.com/calc/q2mgGMzZ
Currently I'm level 65 in veteran, about to start Crown Hill, and dying more often than I'd like. Are my devotions off? Am I doomed without specific items? Or is this kind of build simply subpar?
For my next playthrough I'm considering a 2h death knight, though I hear those are severely underpowered at the moment.
I started out as an acid/poison-based occultist before AoM was released and am now slowly incorporating necro so I can use blight fiend. I'm a mediocre powergamer at best so I need your advice. Here's what I'm aiming for, more or less:
http://www.grimtools.com/calc/q2mgGMzZ
Currently I'm level 65 in veteran, about to start Crown Hill, and dying more often than I'd like. Are my devotions off? Am I doomed without specific items? Or is this kind of build simply subpar?
For my next playthrough I'm considering a 2h death knight, though I hear those are severely underpowered at the moment.
Well, certain monsters are immune/resistant to certain dmg types, so there's that. Chaos and Aether are the only magical types that don't have a dot.
Different resistance types beyond 3-4 are just flavor. I don't remember if the different DoTs did anything special either, apart from just being, well, a DoT.
Not sure I can agree. It sure makes a noticeable difference when I am on my AAR character or on my melee Spellbreaker for example. The AAR character struggles more with enemies of the Aetherial faction, especially Flesh Hulks. My Spellbreaker on the other hand eviscerates them quite well but struggles with undead noticeably in comparison due to high pierce and cold resistances.
Agree or not, it's the truth. What ArchAngel said is true, that the only damage type that has a mechanical difference is Pierce. Otherwise it's all mechanically the same, just pick which flavor you like the most, kind of. The damage types are superior / inferior based on how the resistances / immunities have been spread across the monster roster. As I remember, physical is one of the best types purely based on the fact that there aren't many enemies resistant to it and how easy it is to access items / skills that lower physical resistance. Aether is one of the worst damage types since there are so many enemies that resist it and there isn't easy access to ways that can lower Aether resistance.
Not like that is any different in any other game and often makes even less of an impact. Case in point: D3.