I honestly think QfG is the right answer.
But what does Infinitron have to do with anything?
PS:T is actually a bad example, in my opinion. I understand where you are coming from, and the curiosity shop was awesome in its own way (the same weird way that PS:T was awesome as a game), but it wasn't that great in the typical RPG shop way. That's primarily because PS:T in its cliche-busting ways, largely did away with "loot". There were some weapons/tattoos/objects to buy/find, but most of them aren't particularly cool or powerful, so there is never that rush of feeling like a kid in a candy store in a typical RPG.
every single shop in fallout
every single shop in fallout 2./thread
When I was a kid I liked the shops in Dungeon Master II where you'd physically place items and coins on the table to barter. I thought that was cool little gimmick that made child me feel like I was actually bartering instead of clicking on icons in a menu.
Also, the shops in Daggerfall are shit, but I desperately need an excuse to post this fucking song that's been stuck in my head for a decade now:
every single shop in fallout
every single shop in fallout 2./thread
So you think the scruffy dealer who sells a knife and a Iguana-on-a-stick in a half-assed random encounter in Fallout is a superior RPG shopping experience in all respects
Can you stop being retarded for a post or two?yes
tell me a shop thats better
and i will explain why fallout is better
./thread
yes
tell me a shop thats better
and i will explain why fallout is better
./thread
I can't remember if you could pickpocket sleeping NPCs though.
yes
tell me a shop thats better
and i will explain why fallout is better
./thread
Bobby Ray's Guns and Things
How is Iguana Bob, for example, better?
Not that I expect an answer other than 'BEGUS FALOUD IS DA BESTEST GAEM EVAR LOL'.
Now tell me why I'm wrong.
You want the best shop+seller I know of to feature in an RPG?