Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

"Grand Strategy" War Games / Paradox alternatives

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
Meaning games where you are in a war and control an entire country but also take into account other factors like politics and economics.

-realistic
-accurate combat mechanics
-interesting

Wikipedia only turns up Paradox's games and Risk-clones http://en.wikipedia.org/wiki/Grand_strategy_wargame

Given the choice I'd actually play Risk! because Paradox games although better fitting the description fail at all three requirements (Risk only fails the first two)... Resource management is stupid (except in Victoria), the combat mechanics are broken (in all games), and mostly uninteresting (because of dumb AI in HoI, boring province management in EU). To give credit Paradox make relatively good historical simulators if you let the game run on automatic, through the excessive event scripting they use but not great games.

The others they mention (Axis&Allies) seem more fun but are more simplistic

Are there any games that fit the criteria, preferably made by genuine war game developers? Paradox are basically RTS guys who added a more 'epic' scope but are still stuck design wise and know little about war.

I thought of Birth of America or the Civil War one by AGEOD but you have little input over politics/economics (haven't played the Civil War one but it seems like you're given a list of choices occasionally).

Paradox has pseudo-abstraction of both of combat and of economics and politics. The board game type ones have good combat design but limited an abstracted politics/economics.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,702
Location
Small but great planet of Potatohole
Re: "Grand Strategy" War Games / Paradox alternati

sheek said:
Meaning games where you are in a war and control an entire country but also take into account other factors like politics and economics.

-realistic
-accurate combat mechanics
-interesting

Wikipedia only turns up Paradox's games and Risk-clones http://en.wikipedia.org/wiki/Grand_strategy_wargame

Given the choice I'd actually play Risk! because Paradox games although better fitting the description fail at all three requirements (Risk only fails the first two)... Resource management is stupid (except in Victoria), the combat mechanics are broken (in all games), and mostly uninteresting (because of dumb AI in HoI, boring province management in EU). To give credit Paradox make relatively good historical simulators if you let the game run on automatic, through the excessive event scripting they use but not great games.

The others they mention (Axis&Allies) seem more fun but are more simplistic

Are there any games that fit the criteria, preferably made by genuine war game developers? Paradox are basically RTS guys who added a more 'epic' scope but are still stuck design wise and know little about war.

I thought of Birth of America or the Civil War one by AGEOD but you have little input over politics/economics (haven't played the Civil War one but it seems like you're given a list of choices occasionally).

Paradox has pseudo-abstraction of both of combat and of economics and politics. The board game type ones have good combat design but limited an abstracted politics/economics.

It is obvious you didn't play newer Paradox games. They abandoned "scripted events" aproach in EU3 and Rome. The AI is better now. EU3 (with addons) is much better than EU2 imho.
 

Abraxas

Scholar
Patron
Joined
Feb 28, 2006
Messages
132
Codex 2012 Divinity: Original Sin Project: Eternity Wasteland 2
Supreme Ruler 2010 or 2020? Didn't try them though, I don't know if they are worth it.

There's this too, not tried either.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
I've played EU3 though not for very long. I did notice it was improved but it's still boring. You mess around with a dozen sliders for most of the game, then play some ping-pong for a few minutes when there's a war, then back to managing sliders.
 

drunkpriest

Scholar
Joined
Jun 28, 2006
Messages
328
It doesn't get much better than Hearts of Iron 2 buddy.Try DAIM if you think its too easy or something. I think the combat mechanics are concise and pretty well developed. If you want realistic and and accurate combat try the military.
Here are some alternatives you traitorous dog:
Gary Grigsby's WAW- http://www.matrixgames.com/games/WorldAtWar/main.asp
Supreme Ruler 2020- http://www.paradoxplaza.com/SupremeRuler2020/
Making History Calm and the Storm- http://www.making-history.com/hq/
TripleA(axis and allies)- http://triplea.sourceforge.net/mywiki
Airborne Assault Conquest of the Aegean- http://www.matrixgames.com/products/313 ... the.Aegean
Civilization 4
Not all of them have your fancy dancy requirements you smelly pirate. You will come back to Paradox games sooner or later so go waste your time.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
Thanks for the links, and for Supreme Ruler will see if there's a demo
 

Panthera

Scholar
Joined
Dec 17, 2008
Messages
714
Location
Canada

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom