Piotrovitz
Savant
I will probably farm some shit ratings, but at least for me G1 and G2 were fun only back when they were released and they were something new (semi-open world, exploration, penal colony setting etc etc). For a high schooler raised on FO/BG/Morrowind that was hungry for more RPGs (or semi-RPGs) it was awesome as fuck.
Now I just cannot push myself to go back there - clunky combat, tank-like controls, no real character build options, lame-ass plot, rudimentary dialogues with no branching trees, and no replay value (unless you count early game factions quests). Game hasn't aged well, and anyone thinking different should take off his nostalgia glasses.
Out of curiosity - how many of you praising G1/G2 have played it when it came out, like me, and not just recently/couple of years ago during the dark ages, when everything back from the early 2000s was considered incline?
Now I just cannot push myself to go back there - clunky combat, tank-like controls, no real character build options, lame-ass plot, rudimentary dialogues with no branching trees, and no replay value (unless you count early game factions quests). Game hasn't aged well, and anyone thinking different should take off his nostalgia glasses.
Out of curiosity - how many of you praising G1/G2 have played it when it came out, like me, and not just recently/couple of years ago during the dark ages, when everything back from the early 2000s was considered incline?
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