bloodlover
Arcane
- Joined
- Sep 5, 2010
- Messages
- 2,039
I have started playing this game with the above mentioned mod.
Features:
I am enjoying it so far even though it's hard as hell. Has anyone else played with it? Would be good if someone could give some general tips to survive this. I am getting slaughtered in VoM at level 18 so I think I should backtrack a little since stuff starts to respawn once you start chapter 2. I am finding a lot of great dex based weapons and it's kind of frustrating since I went for the 2h paladin. 1h combat seems more fluid though and the range that 2h gives me is not as great as I was expecting. A paladin with 1h sword and a bow does not fit my RP needs though. One last thing: I learned to skin animals early in the game, for cash but it's not bringing very much, at least for the moment. I can just skin wolves, rats and boars and they don't really give much gold. I don't dare touch the worgs. Will this get better later? Everywhere I read, skinning seems to be the money making machine.
Ty for reading.
Features:
- Several New Weapons, both Melee and Ranged
- Some Existing Weapons have been made stronger
- Bows/Crossbows which add bow/crossbow talent
- A New Special Weapon, upgradable at Innos Shrines!
- Many Armors have been made stronger and offer better protection
- Belts for Paladin's/Dragon Hunter's Armor
- New Jewelry
- Elixirs of Strength/Dexterity offer a +5 bonus.
Those were basically what I had implemented before or was planning to add. Here's what I'm still adding, you guys will love this.
Quote:
- XP Yields of most quests have been doubled or tripled, or even more in some cases.
- LP costs are static, will only cost 1 LP per skill point to train Statistics or Weapon Talents.
- Costs less LP to learn certain special skills (ie hunting, alchemy, etc.)
- New Weapons to Forge.
- Stone Tablets are now far more effective.
- Stats can now be trained up to 300.
- Joining the Militia now adds +10% to all your weapon talents, Joining the Mercenaries now grants a +15 bonus to your Strength/Dexterity, Joining the Monastery gives you a +25 Mana Bonus.
- King's Sorrel, Dragonroots, and Goblin Berries are now far more plentiful!
That was the nice part, here's where it gets ugly.
Quote:
- All enemies will now be SIGNIFICANTLY tougher, they are now twice as strong in some cases. However they will yield far more XP.
- The Dragons are now truly fearsome adversaries, the weakest of them has been made nearly as tough as the Undead Dragon, and for the Undead Dragon, well.... he's pretty evil now . You will CRY when you fight them now, trust me!
- There will be waayyyyy more Orcs in the Valley of Mines, making it look more like an area under siege, as opposed to it looking like the orcs are having some sort of rally. (UR-SHAK for President!)
- Actual Orcs behind the Orc Wall, *gasp* did I say that? Of course, you'll have to find your way over first. The Valley of Mines will get a lot cooler, and the Orcs a lot tougher! Of course, the mighty alien dwarf's warning will still be there, but go a little farther and you will be cursing the lying bastard!
- Some Existing Weapons have been made stronger
- Bows/Crossbows which add bow/crossbow talent
- A New Special Weapon, upgradable at Innos Shrines!
- Many Armors have been made stronger and offer better protection
- Belts for Paladin's/Dragon Hunter's Armor
- New Jewelry
- Elixirs of Strength/Dexterity offer a +5 bonus.
Those were basically what I had implemented before or was planning to add. Here's what I'm still adding, you guys will love this.
Quote:
- XP Yields of most quests have been doubled or tripled, or even more in some cases.
- LP costs are static, will only cost 1 LP per skill point to train Statistics or Weapon Talents.
- Costs less LP to learn certain special skills (ie hunting, alchemy, etc.)
- New Weapons to Forge.
- Stone Tablets are now far more effective.
- Stats can now be trained up to 300.
- Joining the Militia now adds +10% to all your weapon talents, Joining the Mercenaries now grants a +15 bonus to your Strength/Dexterity, Joining the Monastery gives you a +25 Mana Bonus.
- King's Sorrel, Dragonroots, and Goblin Berries are now far more plentiful!
That was the nice part, here's where it gets ugly.
Quote:
- All enemies will now be SIGNIFICANTLY tougher, they are now twice as strong in some cases. However they will yield far more XP.
- The Dragons are now truly fearsome adversaries, the weakest of them has been made nearly as tough as the Undead Dragon, and for the Undead Dragon, well.... he's pretty evil now . You will CRY when you fight them now, trust me!
- There will be waayyyyy more Orcs in the Valley of Mines, making it look more like an area under siege, as opposed to it looking like the orcs are having some sort of rally. (UR-SHAK for President!)
- Actual Orcs behind the Orc Wall, *gasp* did I say that? Of course, you'll have to find your way over first. The Valley of Mines will get a lot cooler, and the Orcs a lot tougher! Of course, the mighty alien dwarf's warning will still be there, but go a little farther and you will be cursing the lying bastard!
I am enjoying it so far even though it's hard as hell. Has anyone else played with it? Would be good if someone could give some general tips to survive this. I am getting slaughtered in VoM at level 18 so I think I should backtrack a little since stuff starts to respawn once you start chapter 2. I am finding a lot of great dex based weapons and it's kind of frustrating since I went for the 2h paladin. 1h combat seems more fluid though and the range that 2h gives me is not as great as I was expecting. A paladin with 1h sword and a bow does not fit my RP needs though. One last thing: I learned to skin animals early in the game, for cash but it's not bringing very much, at least for the moment. I can just skin wolves, rats and boars and they don't really give much gold. I don't dare touch the worgs. Will this get better later? Everywhere I read, skinning seems to be the money making machine.
Ty for reading.