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Golel, a Dungeon Crawler RPG.

PompiPompi

Man with forever hair
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Developer
Joined
Jul 22, 2019
Messages
2,974
RPG Wokedex
I am making a Golel thread here, since Golel is not only a VR game.
Also, VR forum is dead basically.

Golel is a dungeon crawler, tile based, turn/time based.
You can bash the enemies with spells and attacks like normal dungeon crawler games, but the unique twist is that it will encourage you to also use the environment and be more mobile.

Please wishlist in Steam if you like it:

https://store.steampowered.com/app/2577730/Golel/

(You can delete the VR thread if you are bothered by two threads on the game)

Here is ithe first devblog I made that shows what Golel can look like.

 

MarathonGuy1337

Educated
Joined
Aug 27, 2022
Messages
96
I am making a Golel thread here, since Golel is not only a VR game.
Also, VR forum is dead basically.

Golel is a dungeon crawler, tile based, turn/time based.
You can bash the enemies with spells and attacks like normal dungeon crawler games, but the unique twist is that it will encourage you to also use the environment and be more mobile.

Please wishlist in Steam if you like it:

https://store.steampowered.com/app/2577730/Golel/

(You can delete the VR thread if you are bothered by two threads on the game)

Here is ithe first devblog I made that shows what Golel can look like.


Wow this looks pretty cool
 

Krice

Arcane
Developer
Joined
May 29, 2010
Messages
1,333
Nice, but sometimes wonder why everything has to be that light brown rock... Old ruins look often like that, even they were sometimes built using other rock types. Ancient people did like colors, statues were painted etc.
 

PompiPompi

Man with forever hair
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Jul 22, 2019
Messages
2,974
RPG Wokedex
Nice, but sometimes wonder why everything has to be that light brown rock... Old ruins look often like that, even they were sometimes built using other rock types. Ancient people did like colors, statues were painted etc.
yea, that's an issue, I need more assets with different colors.
But assets are hard to come by.
I am open to change the assets and look.
 

PompiPompi

Man with forever hair
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RPG Wokedex
It's a whole different level to do sprite art vs low poly 3D vs high poly 3D
Yes, sprite (pixel) art is the hardest of those.
It's a different kind of difficult.
Depends on the fidelity.
If you make art like the Mona Lisa sure...
But then, you can make super high fidelity 3D assets too.
I would say 3D assets lean a bit more into technical capacity, while pixel art more into artistic.
Different kind of talents, but both can take a lot of time.

It's also about the time they take to produce.

And of course, with pixel art, it gets more harder the more angles you need to draw the same pixel art, or the more animation.
For the most part, I think pixel art takes less time. Unless you do a heavy animated, heavy detailed pixel art.

So let's say it's not A > B, it's more like, different curves of difficulty and time consuming?
 

PompiPompi

Man with forever hair
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RPG Wokedex
Mini map

ScreenMiniMap.jpg
 

PompiPompi

Man with forever hair
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Messages
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RPG Wokedex
Thanks,
I am now trying to do shorter formats.





Please wishlist now:

 

PompiPompi

Man with forever hair
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Jul 22, 2019
Messages
2,974
RPG Wokedex
What are your core pillars / design manifesto?
I want to make it so you would have to use the environment and have to be mobile to win battles.
That means, that only standing in place and bashing the enemy and relying on your stats alone won't be enough.
For now there is no a lot to rely on that, but that would include skills that require mobility too.
Could be even things like, jumping over the enemy, and doing all sort of manuevers.

Apart from that, I wish the story to be dark and distrubing. Potentially, the main character is seeing visions and disturbed himself.
 

PompiPompi

Man with forever hair
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Developer
Joined
Jul 22, 2019
Messages
2,974
RPG Wokedex
What do you think of damage types and damage resistance?
Each damage type has a also a resistance level for every monsters.

So Fire damage.
The monster has either 0%(neutral) resistance, something between 0% and 100%, and 100%(immune).
In addition there could be negative values, which makes the monster vulnerable to the fire damage.

The same thing can be with any other type of damage:
Let's say undead is vulnerable to "Holy damage", but immune to "unholy damage".
Let's say, and angel is immune to holy damage, and vulenrable to "unholy damage".
I could even go further and make so instead of immune, the monster that has more than 100%, can also heal from that damage?

Does that make sense?

Basically it modifies the damage dealt for that damage type.
 

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