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Glittering Gems of Hatred - part 3

Joe Krow

Erudite
Joined
Feb 16, 2007
Messages
1,162
Location
Den of stinking evil.
When I pick the right fruit from the dilogue tree so my train will end up headed to the right station. Thats bland.

When I answer a YesNo quest dispensor and have my new life's work maked on my map thats dull.

When I go to Cove to find a member of some long forgotten pirates crew and then get him to divulge the name of someone who knows where the artifact I seek is. Thats usefull dialogue. I have acepted no quest (I have my own goals). They have not tampered with my map (although I may have made a note). My quests completion was not noted in any journal. It was over when I found what I was looking for (or failed to find).

See the difference?
 

dagorkan

Arbiter
Joined
Jul 13, 2006
Messages
5,164
Basically you're saying that all the different problems you solve, information gained, people met etc are unified into one story and not broken up into artificial 'modular' 'quests' that are specifically referred to and sometimes have to be done in a certain order? You want a more 'organic', natural story? The story (your experience playing the game) leads you to complete 'tasks' not the other way around (task completion drives the story)?

I agree with that. Sometimes RPGs feel too much like strategy games. Speak to this person, get an objective, go here, do this, do that, go there, update journal, return to quest-giver... repeated over and over. Real life isn't like that.
 

Rainstorm

Novice
Joined
Dec 20, 2003
Messages
22
Location
Jamtland,Sweden
dagorkan said:
I don't think the 'community' will have any effect. I think Bethesda will be successful in attracting many new fans and people like Kharn and others will be replaced and forgotten.

Even if I agree with your point that a fanbase can be replaced with a new one...I'd want to hear your reason to why they would've gotten Fallout if it wasn't for the community keeping the name alive...?

Also Kharn's so-called community doesn't represent anybody, there are tens of thousands of Fallout fans, hundreds of thousands of people who played and liked Fallout a lot. There are almost as many reasons why they like the game. Many people would not mind a more FPS approach. The 'we are the only true fans' mantra does not convince anybody..

Well,like written,Fallout would be forgotten without a community that kept the name alive.(and it's most likely the most hardcore community you can find around these days....with the exception of the Duke Nukem community...and I'm part of both,so...)
With hardcore community I mean the ones who're still around waiting for a proper sequel.
That thousands of people all have thousands of reasons to like the game is nothing else than a testament to just how good the game was.


mister lamat said:
i dunno, they paid money for the license and assigned people to work on it. pretty sure that means they give a damn about their idea of fallout... now your idea... that one they don't care about.

No,it only means they bought a well known trademark and hope they can sell by using it...and it's strange,since the ones they most likely target with FO3 do not have any form of history with the Fallout universe.(apart from maybe POS)

if there was a place to have meaningful discussion... hell, i'd settle for interesting at this point... regarding fallout3, then i'd take part. sadly,'the real fans' can't keep their hate-jones for bethesda in their pants, chased off the devs and pr guys, then piss and moan about how no one is going to listen to them.

You do of course not in any way take the opposite role of "the real fans" who "can't keep their hate-jones for bethesda in their pants"? (pot,kettle,black)

you were done before you even signed up for an account here, hoss. back in the day there was discussion and interaction with devs and this site did honestly take a more active role in helping shape ideas. now, we got sad little parrots like you who lack the capacity for original thought and are scared of being deemed 'uncool' by the hive-mind. it's poisonous and slowly driving the site into further obscurity. fucking pale reflections of a otaku or spaz...

So..."back in the day"...where were you? (considering you joined as late as -06...)
I don't give a flying f**k about when someone joined a forum or the amount of posts,I read and respond to what they have to say.(read what they post rather than if it's their first/last post or whether they joined a few seconds/10 years ago)
 

OccupatedVoid

Arbiter
Joined
Sep 4, 2006
Messages
1,846
Location
East Texas
Joe Krow said:
When I pick the right fruit from the dilogue tree so my train will end up headed to the right station. Thats bland.

When I answer a YesNo quest dispensor and have my new life's work maked on my map thats dull.

When I go to Cove to find a member of some long forgotten pirates crew and then get him to divulge the name of someone who knows where the artifact I seek is. Thats usefull dialogue. I have acepted no quest (I have my own goals). They have not tampered with my map (although I may have made a note). My quests completion was not noted in any journal. It was over when I found what I was looking for (or failed to find).

See the difference?
Unlike the ESF, spell check is encouraged here.
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
I think Rosh's info should be considered a steaming pile of BS for now. Rumors are never good. I'd rather wait for some *authentic* official leaks or press-releases. Or, better yet, the screenshots.
 

taxacaria

Scholar
Joined
Feb 3, 2007
Messages
343
Location
Waterdeep
Atrokkus said:
I'd rather wait for some *authentic* official leaks or press-releases. Or, better yet, the screenshots.

Ah, and you can see the story, setting, background, controls, dialogue quality, Fallout athmosphere by looking at some *authentic* *official* *authorized* screenshots?
Indeed, Bloom and HDR and shader xyz and 256xAA and other hocus pocus are the only true indices of game quality.
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,857
Location
is cold
Joe Krow said:
When I pick the right fruit from the dilogue tree so my train will end up headed to the right station. Thats bland.
You perfectly described design of Bioware/Obsidian style dialogues here. This, however, doesn't apply to BIS/Troika games, if that was what you ment. In Fallout there's rarely an interaction with NPC, that rewards you properly only, when choosing the ''right'' branch in dialogue tree. There are usually possible different approaches with different outcomes, which are eqaully satisfieng, just different. What also needs to be noted, unlike most crpgs out there, skills (not only social ones) and your former deeds/reputation greately effects interaction with NPCs, which adds so mutch to replayability, as even with quite similar character builds you may reach a different outcome of the same situation absolutely naturally. Just based on what you did or did not before, what perks you have etc..
Basicly, Fallout is freeforming via interaction with world through dialogue screens, talking to other characters, manipulating objects, whereas in games like Morrowind, interaction is mainly focused around combat, finding an items, brewing potion, bartering etc. I clearly prefer the former one.
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
Indeed, Bloom and HDR and shader xyz and 256xAA and other hocus pocus are the only true indices of game quality.
Well not JUST the screenies alright?
But they can be indicative of many elements such as combat and basic dialog system.

For your information, you can judge the roleplaying aspects *ONLY* when the game's released and properly REVIEWED (by you or by people you trust). So fuck off.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Atrokkus said:
For your information, you can judge the roleplaying aspects *ONLY* when the game's released and properly REVIEWED (by you or by people you trust). So fuck off.
Really? Then how would you explain the fact that we had accurately predicted Oblivion's qualities way before the game was released? Divine intervention?

I think Rosh's info should be considered a steaming pile of BS for now.
Why?

Rumors are never good.
How wonderfully black-n-white.

I'd rather wait for some *authentic* official leaks or press-releases.
You are a good Bethesda boy, Atrokkus. I hope they will make you a mod when FO3 forums open.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
GhanBuriGhan said:
Cheep comeback for your standards. Not feeling that well today?
I like metallix, so I decided to spare his feelings. Maybe he simply doesn't feel well or cracked a joke we didn't get. There is no way he's that stupid.
 

Rosh

Erudite
Joined
Oct 22, 2002
Messages
1,775
elander_ said:
When will you open the game site? Fans could help you designing the game user interfaces and give you some ideas. For example campaign maps or world maps similar to RoA. This stuff does so much for crpgs with special and random encounters.

The game site will be opened AS the press-release, with a Pick-Your-Own-Path styled Comic as the introduction. The timing will be around major completion of the engine, leaving scripting work and tweaking, which will take a bit of time.

I don't foresee user maps for the main of the game, as it's story-intensive and the story is planned to change with the character's chosen direction. We are thinking of adding in a couple of "extra" games along with it, including a game similar to Rampage but with a spider-like Walking Eye.

We wrote the game preparing it for quick insertion into a game engine, with the elements pre-named and structured long before there was an engine. We have two engines we're looking at, one a base from Irrlicht, one a homebrew. The neat thing about having a few data structure gurus around is that we may even be able to use both engines at some point. That also helps for releasing the game onto, say, Linux and OpenBSD.

Synthis Process Modeler is quite a great find for our uses, from plotting story paths to AI logic, and I recommend it as a development tool. Flowcharts rule as writing and development supplements, and I could only imagine what some of the Ultimas could have been if they had used this instead of sketched flow paths.

Thats the way to go. But what about other ways to be yourself besides dialog like specializing in a "prophession" like thief who barely touches a weapon or a talker that uses persuasion and can convince other people to do things for him?

I will say that it is a personal goal to achieve a similar non-combat possibility as in Fallout. There will still be combat and danger, but you might have to run like hell if you don't want to fight. This means there is no definitive "big bad boss", but may be if you decide to play a certain way, only that once objectives are met and tasks are completed, the story can progress on. I personally planned to include Saint's favorite, Low-Int speech options, and those with a cult of personality can even become Mayor - even if they are Low-Int characters. How they become Mayor is something we hope gives a chuckle, as much of the game is social commentary.

I'll open a thread in the RPG forum later about it with some more basic info, details on what we intend, etc. I have some unpleasantness to take care of in the meantime, and then I hope I can pretty much stop wasting my time on it.


Kharn said:
Rosh said:
Even so, I find it amazing that someone until recently off-site seemed to understand the material and what was going on even better than the NMA staff. Care to explain that one?

Yes, it's you.

Amusing, but no. I will admit the fellow gave me a laugh, and if it's not too much to ask, could you PM him my zzn.com e-mail addy? Silencer should still have it, unless he's too lazy to even read his own mail while bullshitting around TO. The fellow has some good insights, a bit better than you it appears, and if he's got you fooled into thinking he's me then maybe I could use their talents as a writer. It is amusing my current team, since I've not looked at NMA until recently, and yet someone that I have had no fucking clue about has you convinced that it's me. Else I might have been a bit more prompt with the reply to the <s>"article"</s> three part sad cry for attention. But uh...congrats again for being more clueless than a common forum user. :D

Actually, you never mentioned that before, and it's more of a valid reason.

No, that's the first time I've *publicly* said so.

The point still essentially stands, though. As I understood from you, action in the month of July could have made a difference. Seeing inaction on our parts, you decided not to act either.

I was acting in the way I could, but not with having to deal with your drama shit. It could have made a difference, because as you yourself have reposted in January, they have a playable build.

I'll be very honest with you, Rosh, I think you have a point and that I was wrong in a lot of things. I saw the rumours and it did not even occur to me to post them. The lackluster reactions they got on DaC didn't encourage me any further. So I didn't post them, which according to you is either a sign of ignorance or not caring. Maybe you're right, I don't see the need to draw it into a personalities debate. I'm of the opinion that you could easily either have posted it yourself or implanted the idea that it should be posted *on time*, rather than 4 months later. Nobody asked you to carry the burden by yourself, but nor were you encouraging anyone to carry any burden for you.

In that context, I'm posting your post above on NMA. Too little too late? Stupidity? Laxness? Inconsistency? "I won"? Sure.

Or, it could be easily explained along with your drama buddy's PM I reposted, as if it should be a secret as to whom your tag-team partner was in this game of denial.

Which pretty much summed up your entire behavior here, at NMA, and DAC at the time, and how people on the NMA admin forum were trying to get you to save face even then.

Ok, but then you're not really any better than us in effect. Are you?

I spoke to a few developers who, however they could from their positions, could benefit from some guidance I offered and suggestions I made.

You stirred up inter-site drama, ignored leaked details, don't care to get any industry contacts and then whine over a three-part article aimed at Bethesda - after it's noted that Bethesda has a playable build of the game.

I wasn't the one waiting for Bethesda to come around and talk to him, then whined because they weren't talking to him. Remember, you and Silencer were the ones envious of Emil posting over at DAC.

Rosh said:
So why should I be the one giving you the info, have my sources demanded from me, if I'm going to be the only one trying to do the work?

Call me crazy, Rosh, but if you wanted people to work with you, why didn't you ask, rather than posting the rumours and expecting people to read your mind/intentions?

Well, I think after publicly correcting them over their "Bethesda hasn't told us anything yet" idiocy, with what Bethesda has said and is reposted on the Fallout 3 info page (amusing that you want to crow about fixing parts of the site and fail to read it as well...), it becoming a bit tiring after a while.

Now put that in context of the "rumors", and you should get a pretty clear picture.

And, if you wanted Bethesda to work with you, why didn't you ask around instead of doing a whole load of Jack Shit and then later post up a whining article?

No you don't. You know damn well that you're way too respected to be criticised for doing something like that, and that equally it would not have been taken down. That's not in doubt.

Really? The rest didn't seem to think so, and, well, I'll let your crony speak for you:

Okay, think about this for a minute:
Rosh claims that he spoke to a Bethesda dev who claimed some things.

How is this different from 'anonymous guy on the 'net claims'?

Not enough? How about yourself?

sanyok21 said:
Rosh said that his source was a bethesda developer, and he told him what you guys posted as a news-"rumour". No, it's not an official info, but it seems to be pretty much reliable, doesn't it?

Really? Can you name the developer? Do you know how involved he is in Fallout? Do you know how Rosh is translating what he was told? Are you sure the developer isn't jerking him around in a guerilla-war attempt to discredit us?

Lots of reasons to believe it, lots of reasons not to believe it. Lots of reasons to ask questions.

If you want to believe it blindly, I tip my hat at you, go ahead, but don't expect everyone to agree with you.

Also; moot point.

So much for "way too respected to be criticised"...

Remember, it was you Orderites that came up with the "Bethesda hasn't told us anything" mantra.

Personally, I'm still kind of surprised by that. As far as I know, it was pretty much asumed it would be console-pc from day 1, yet some people expressed surprise at hints in that direction.

I can't take responsibility for other people paying attention, though.

So then why am I about the only one drawing the connections, while other people are going "D'hurr...Bethesda hasn't told us anything yet!"

Fine then, get the fuck outta the way and listen to those who have been talking to Bethesda. Oh, wait, you'd rather bicker with them and stir up more shit like you did when VDweller released his info.

Rosh, I never pretended to look for developer contacts. That was never my job on NMA, nor with Van Buren* nor now. As far as I know, there is an NMA team each of whom has his own jobs to take care of. Are you saying getting developer contacts is the only relevant job on NMA and every admin should be doing it?

...

It is expected for a news ADMIN of ANY FANSITE try and get developer contacts for news input or developer contact. What, did you think it was for the Forum Administrator to do that? Or how about the useless Webmaster off playing WoW? Exactly who were you expecting to copy a clue from?

For fuck's sakes, that's a mere newsie's job too, as they are the public/developer input to the site.

No wonder you're this fucked up...you only copy what you can find from other sources, and don't bother to dig for more sources. As I have said before, NMA has had moderators post news and do it better than you manage to copy+paste from DAC.

* - Apparently, having everything handed to you by Briosafreak made you lazy and incompetent.

Rosh said:
You are, in essence, putting yourself on the same level as the other work and effort people have done in the past for the Fallout franchise, and that's simply dishonest as hell.

I am?

If you're going to recount a history, try to make it sound like you've been fighting the valiant fight for years, when you've done nothing but copy news from other sources and haven't bothered to try and talk to Bethesda on your own...then it's time to stop pretending. Earlier, you said it isn't your job to dig around for developer contacts...so why the fuck are you posting a three-part article whining for developers, Bethesda, to talk to you?

For the socially retarded: If you want someone to start talking to you, you might want to be the one to initiate communication. It is what you want, after all, and things don't just happen by sitting on your ass and whining about it.

I've never had any personal beef with VDweller, and what do you base this on?

The long and pretty amusing little tiff you had with him over two sites that led to your arguing with him over useless shit instead of paying attention to the vital bits of information that he had to say.

There was a reason why I hadn't posted the info myself, and that's because it was too dangerous to trust you with. You have proven, numerous times, that drama takes priority than your duties.

So far you've not wanted to respect their secrecy. You also have not shown that you respect the information that they took risks to get and give, by playing Order-style inter-site politics and bitching over doing your job. You again show no respect for them by insisting that I should have gone ahead and posted the info, when there was a specific reason for the way it was handled, so you can drop this excuse, children. You claim that I didn't care about Fallout then? Amusing, since I was the one talking to people working on the title, while some Orderites were "doing what they do best", stirring up inter-site drama and other garbage. And now you want to look like the wounded one, when you haven't bothered to do your job nor get off of your ass to really talk to anyone who may be willing to at Bethesda. It's called "try to figure out who is still there who isn't a total dipshit, and use the logical mailing system to directly contact these people". Same way a lot of people at V13, DAC, and NMA used to get contacts all over Interplay. I find it *quite* hard to believe that you've all suddenly become fansite newbs to forget this.

DAC does their thing, and it's an effort. You, and what NMA has become, are just willing to sit there and stir up forum politics while not bothering to really do your job, instead using your position to post articles to whine, instead of talking to people to get the point across. Again, I and my sources saw your retention abilities when I would post something QUITE contradictory to your mantra of "Bethesda hasn't told us anything yet", and later shared a laugh at "DC Comics". Again, sending Briosafreak to goldmine under a few BIS desks isn't going to work this time, and hasn't, as I've been telling you since...well, since Freaky Pete has been opening his yap. DAY FUCKING ONE. Whining that Bethesda isn't talking to you years later, and NOW challenging them to talk to you, is just too hilarious. As you, yourself posted as news in January:

In other news, while commenting on RPGCodex' take on Fallout 3 on our forums, RPGCodex head honcho VDweller stated that "[t]hey are not targeting the Fallout fans at all. If they were, they would be here now, talking to you, would they not? They already have a playable build, yet they didn't show anything to you. Ask yourself why."

So, that means "we don't post rumors" has somehow gone out the window between your use of that as an excuse, and when you decided that needed to be posted. And, don't you think that since it mentions a playable build, that most of the mechanics have been designed and developed already?

And now Sander's become a little too drama-tarded to think as well:

Okay, think about this for a minute:
Rosh claims that he spoke to a Bethesda dev who claimed some things.

How is this different from 'anonymous guy on the 'net claims'?

Let's see...because I've been around the Fallout fandom for a pretty long time, a lot longer than anyone else currently at a Fallout site, have spoken with developers of ALL Fallout-titled games since Fallout 1 was being developed, been involved with more than 3 Fallout fansites (DAC, NMA, V13, with some help on others), have been a public figure in said fandom and others with knowledge about the Fallout franchise to aid developers to improve upon the initial poor design of a spin-off (FOT), spread word of mouth to aid in the humiliating death of a poor spin-off - a title pirated more times than legitimately purchased (F:POS), and have been in contact with current Bethesda devs to give a few nudges here and there where possible, while leaking the occasional tidbit overtop the NMA Mantra of "Bethesda hasn't told us anything yet."

Yeah, "anonymous guy on the net". Your excuses sicken me. What the fuck have you kids done lately? Posted an article. Go you. You are the fans, you have to put the effort out to talk to the developers. If the developers want their ass kissed, they'll freely hit the speed-dial button for GameSpy/IGN. If you want something of substance, you're going to have to get your lazy ass off of the forums and fire up some e-mails and do some digging for yourselves. It isn't just going to fall into your lap, and Bethesda isn't particularly nor publicly forthcoming about questionable items in their games. Remember the leveling scheme, amongst the litany of problems of Oblivion, that was a recurring theme at NMA for a while?

And now, more drama whoring without bothering to think:

Kharn said:
Do you know how Rosh is translating what he was told? Are you sure the developer isn't jerking him around in a guerilla-war attempt to discredit us?

Then let's assume that I am wrong, and have been fed false information. Then you can kiss my ass, as you'll get a decent, proper sequel that Bethesda has taken pride and effort to produce in a faithful, forthright manner.

*LAUGHS* Wake the fuck up, kids.

And now, I reward your lazy excuses, by giving a lot of public attention to your lack of spine, your lack of effort of doing anything for yourself, and your fondness of inter-site politics getting in the way of fighting for quality in a game franchise. I point out the irony of you whining about Bethesda not talking to you...when you haven't put forth any fucking effort to talk to them in the first place!

You get the game you deserve for that laziness and preference to drama whore. I already knew the game was fucked - Bethesda is making it. Enough said. Seeing to what extent it could have been changed with a bit of community effort and more people growing a pair to publicly confront Bethesda would have been a bit better, but it seemed more like a contest of who could publicly fall onto developer dick first. So, enjoy getting fucked. If you had been paying attention to the general Fallout news instead of just merely reposting it, you could have read between the lines that they are waiting until they have it almost finished until they unveil more details about it.

So, in other words, I was tired of being the only one doing the effort. My contacts were initially made AS "Rosh @ NMA", and it was because I appeared outspoken and passionate about the title that they talked to me. That means any of you lazy little shits could have done the same. Only VDweller, Myself, and apparently someone at DAC have done this. Yet you want to throw up an article as if you have been doing something? Quit pretending, children.

You, NMA, can be summed up with a common excuse you've been using for the last 2 years as to why you can't be bothered to do shit:

"Bethesda hasn't told us anything yet."
 

Joe Krow

Erudite
Joined
Feb 16, 2007
Messages
1,162
Location
Den of stinking evil.
Gnidrologist said:
Joe Krow said:
When I pick the right fruit from the dilogue tree so my train will end up headed to the right station. Thats bland.
You perfectly described design of Bioware/Obsidian style dialogues here. This, however, doesn't apply to BIS/Troika games, if that was what you ment. In Fallout there's rarely an interaction with NPC, that rewards you properly only, when choosing the ''right'' branch in dialogue tree. There are usually possible different approaches with different outcomes, which are eqaully satisfieng, just different. What also needs to be noted, unlike most crpgs out there, skills (not only social ones) and your former deeds/reputation greately effects interaction with NPCs, which adds so mutch to replayability, as even with quite similar character builds you may reach a different outcome of the same situation absolutely naturally. Just based on what you did or did not before, what perks you have etc..
Basicly, Fallout is freeforming via interaction with world through dialogue screens, talking to other characters, manipulating objects, whereas in games like Morrowind, interaction is mainly focused around combat, finding an items, brewing potion, bartering etc. I clearly prefer the former one.

What I have a problem with is the restrictions impossed by using a dialogue driven rpg system. Roleplaying can only be hindered by these limits. Even after adding in faction, class, race, alignment, etc... the dialogue is just a means of changing rails. Ideally there should be no rails at all. No quest dispensors , no journals, no dialogue mazes, no chapters or "areas." These things have nothing to do with PnP rpgs and reached their pinnicle in the early 90's.

So whats the alternative? Game world design. Freeform play. I'm not talking about Oblivion here. Oblivion offered a few linear yes/no quests in a randomly generated world. It was a joke. Morrowind was closer to what i'm talking about. Ultima 4, in my opinion, nailed it.

I don't need to be told what my goals are. I will ask around and take on whatever goals suit me. I will gather the information and resources I think I need to get it done and then succeed or fail. Goals can be simple or elaborate. There can be overarching quests; "become the Avatar" or "Naverinne" or what have you, but these objectives don't inforce any A to B to C on you. They develop naturally as you explore the game world.
 

Rosh

Erudite
Joined
Oct 22, 2002
Messages
1,775
Joe Krow said:
I don't need to be told what my goals are. I will ask around and take on whatever goals suit me. I will gather the information and resources I think I need to get it done and then succeed or fail. Goals can be simple or elaborate. There can be overarching quests; "become the Avatar" or "Naverinne" or what have you, but these objectives don't inforce any A to B to C on you. They develop naturally as you explore the game world.

As much as I dislike hype, this is exactly what I miss from the Ultima games, and having worked with a good number of the Ultima and Origin crew over the years, I can state that this is exactly what I am looking to do now with my current crew of misfits and hope to bring some of this gameplay back.

One part that grated against me in Bloodlines, even though the branching was excellent (extraordinary for what could be truly coined the Action/RPG hybrid), it felt that you had to hit the points in proper sequence in order to get the most reward. That seems to reward a completionist mentality, something I wish the western RPGs would escape back from Japanese influence. I want to stray from the completionism mentality, and push towards a cohesive world like in Ultima 7, where you can pick it up years later and discover new things in/about the world, and you're not running from NPC to NPC as some kind of quest checklist. The amazing thing, none of those discoveries in Ultima were stat-reliant to change rails to find them, as the world was simply that complex. I can't say the same for mine, as a certain amount of skill will be required to understand or be in a position privy to the key points being divulged, but the purpose of putting my writers through a few writing exercises was to lend the same kind of "every NPC but the guards is an actual person". That is also required for a good working world ambiance.
 

mister lamat

Scholar
Joined
Mar 23, 2006
Messages
570
No,it only means they bought a well known trademark and hope they can sell by using it...and it's strange,since the ones they most likely target with FO3 do not have any form of history with the Fallout universe.(apart from maybe POS)

which is known as 'giving a damn' by most people's standards. if they bought the license to throw darts at or gloryhole, you'd have a point. just because it's not a vision you agree with does not mean that it's not being worked hard on.

i said 'hard on'... roofles.

You do of course not in any way take the opposite role of "the real fans" who "can't keep their hate-jones for bethesda in their pants"? (pot,kettle,black)

of course i am. that was the point of what i wrote. hey, i get a kick of riding on little bitches too but then i'm not so obtuse as to demand said 'little bitches' respect my opinion and follow it. i just comment on it.

So..."back in the day"...where were you? (considering you joined as late as -06...)

can't remember the password for 'mr. lamat' so i slightly changed the handle and made a new account.

I don't give a flying f**k about when someone joined a forum or the amount of posts,I read and respond to what they have to say.(read what they post rather than if it's their first/last post or whether they joined a few seconds/10 years ago)

so do i, but you'd have to admit that the atmosphere has become something quite poisonous. at least i've noticed the change. so i prefer to comment on that, rather than add another witty rejoinder of 'lol, hines looks like he's gangbanged by a squad of marines in bangkok! serves him right for raping the corpse of fallout!'... probably just as useless and just as banal, but hey, it's fun for me and that's why i come here.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Morrowind wasn't anything like that. Becoming the Nerevarine was a now-or-later decision, and reaching that goal was an entirely linear process that involved interaction with quest-givers and the accomplishment of the specific tasks they gave you.

It certainly didn't evolve as a "natural progression." The player character could have murdered every non-critical NPC in the gameworld and still become the Nerevarine. This is as opposed to becoming the Avatar, wich required very specific criteria for the player character, even though the player still had the freedom to ignore it.

If you're going to try and sound smart, at least know what the fuck you're talking about.
 

Commissioner

Novice
Joined
Mar 3, 2007
Messages
14
To be fair Fallout 3 was nearly fucked the moment Bethesda got their greasy hands on it.

Asking Bethesda to make a proper CRPG, or even trying to "influence" them in to making one would be like trying to influence a chimp in to doing calculus, in reality they're just going to throw their feces at you. When you've got such a brilliant mind as Todd Howard behind the project you can take a pretty good guess at what you're going to get. Good developers make good games, bad developers make bad games, and I'm in no doubt about which the current incarnation of Bethesda falls under, especially when they're asked to do anything deeper than your average hack and slash bullshit with fedex quests.
 

Sander

Educated
Joined
Mar 22, 2006
Messages
99
Rosh said:
You have proven, numerous times, that drama takes priority than your duties.
Hah! How's that for irony?
If this all isn't drama-whoring, I don't know what is.

PS: Rosh, if you're going to bash me, you'd better include the entire quote. You know, including the bit that says "That said, I put enough trust in Rosh's and VD's words."
 

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