Cryomancer
Arcane
I saw some people complaining that in 2E games, notabely BG1/2 most of the level up screens are just "confirm". Only because players can't assign point every single level in every single class, don't means that there are no character development interacting with the world. For example, the final act of BG2:SoA allows you to do lots of choices before fighting your nemessis which impact your attributes, resistances and so on. A magical tome, attribute sacrifice a bit before you get the slayer form and so on allow the PC to "customize" its attributes in a much more meaningful and interesting way than just after few levels, picking the most valuable attribute and adding one.
Same with abilities. What seems more interesting?
Same with abilities. What seems more interesting?
- A ) In the level up screen, you spend a talent point to learn the spell to summon an ice golem
- B ) You talk to a mage who can teach the spell, read some books, find reagents, research spells with in game days passing, construct your golem and now can summon an ice golem