FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
yaster said:LOOK AT ME I"M CAPTAIN OBVIOUS!
yaster said:LOOK AT ME I"M CAPTAIN OBVIOUS!
Darth Roxor said:It's even less sensical than that because axes and hammers have a similar way of usage.
Darth Roxor said:I really, really, really don't like the idea of merging the waffen skills. As much as I can understand merging small/big guns with their respective small/big energy weapons, merging small and big guns makes a little less sense to me, and adding an equals sign between a rocket launcher and a grenade is idiotic.
Since our skill point economy is more frugal (I'll delve into this another time) and since we do have Strength requirements on weapons (resulting in increased sway for firearms and a decreased rate of fire for melee/unarmed), where you invest your skill points and SPECIAL points is still pretty important.
Darth Roxor said:Compare using single shots/short bursts to carefully snipe faggots with light firearms like pistols or an assault/sniper rifle, and the 'MOW DOWN EVERYTHING IN SIGHT' attitude of, for example, a gatling.
yaster said:LOOK AT ME I"M CAPTAIN OBVIOUS!
FeelTheRads said:This just in: Rocket Launchers explode!!!* Does it explode? It's an Explosive.
Not any more idiotic than doing the same with rocket launcher/flamer/minigun, as was already pointed out in that post.Darth Roxor said:adding an equals sign between a rocket launcher and a grenade is idiotic.
root said:i think merging the guns as a design decision is elegant, but it certainly lacks logic. the guy's basically saying that the skill is not in shooting the gun, but in reloading the fucking thing. so I suppose flamers will need doctor skill since they use those oxy/whatever cannisters.
still, not too shabby, apart from the lazor beam
Gerrard said:Not any more idiotic than doing the same with rocket launcher/flamer/minigun, as was already pointed out in that post.Darth Roxor said:adding an equals sign between a rocket launcher and a grenade is idiotic.
Not any more idiotic than doing the same with rocket launcher/flamer/minigun,
FeelTheRads said:You hold a rocket laucher, you hold a flame thrower, you hold a minigun. You throw a grenade. Very big difference.
They make things go boom.Darth Roxor said:What is the common attribute of a rocket launcher and, for example, C4?
TwinkieGorilla said:FeelTheRads said:You hold a rocket laucher, you hold a flame thrower, you hold a minigun. You throw a grenade. Very big difference.
so, the explosives skill...in your perfect world...would enhance...
...
...grenade throwing? awesome. tagged.
Brother None said:Darth Roxor said:It's even less sensical than that because axes and hammers have a similar way of usage.
I haven't wielded either in combat (obv), but have worked with a lot of hammers, sledges, axes and splitting mauls in my life. And if you've ever seen a splitting maul you'll know it's basically blunt along the "edge", and if you've handled one you'll know the motion isn't different from that of a sledge. Lighter axes are different, but there's no working hammer equivalent. Working with the group of "splitting" axes or mauls feels like using the same muscle groups as sledgehammers, tho, and the motion is pretty much identical.
Let me put it this way: from a motion and usage perspective, it makes a lot more sense to group together axes and hammers as "shafted weapons" than axes and swords as "bladed weapons".
Berekän said:If I'm using an axe I'm likely to try to take you down targeting unarmored areas and limbs, whilst with a hammer I'm hitting more armored areas like the chest or the helmet to do more shock damage.
Darth Roxor said:Berekän said:If I'm using an axe I'm likely to try to take you down targeting unarmored areas and limbs, whilst with a hammer I'm hitting more armored areas like the chest or the helmet to do more shock damage.
Uh, no, not really. Heavy axes chop through armour like through butter.
Berekän said:But it doesn't matter at all that I'm fucking Conan the Barbarian if I don't know how to fight with a given weapon, If I keep trying to stab you in the chest of your plate armour with a dagger all I'm going to get is a broken knife. The same way, you don't fight similarly with an axe and a hammer. If I'm using an axe I'm likely to try to take you down targeting unarmored areas and limbs, whilst with a hammer I'm hitting more armored areas like the chest or the helmet to do more shock damage.
root said:somebody else complete the list plz, but i think this way it's totally immersive and streamlined.
Brother None said:So anyway. Flamers are energy weapons
Overweight Manatee said:Sounds good, I get all my news from SA