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Development Info Gearheads .607 released - Now with global war!

Saint_Proverbius

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Tags: Gearhead

<A href="http://www.geocities.com/pyrrho12/programming/gearhead/index.html">Gearheads</a>, the mecha based rogue-like, has been updated to <A href="http://www.geocities.com/pyrrho12/programming/gearhead/gh-0607-doswin.zip">version 0.607</a> and features the new <i>Global War System</i>.
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<blockquote>This is the first release with the new global war system in place (as discussed on rec.games.roguelike.development). It's a bit primitive right now, there's not a whole lot going on, but you can expect that to change quite soon.
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Also new this time around are adventure memos, easier prefrence setting, some new plots, bug fixes, and game balance tweaks. As always please let me know what you think of the game.</blockquote>
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Here's a partial list of changes:
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<blockquote>* Can now view tech stats when shopping for a mecha (services.pp)
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* Hands, Mounts now counted in mecha technical description (ability.pp)
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* Old CountActiveParts bug fixes (damage.pp)
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* Switching interface type should have immediate effect (pcaction.pp)
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* Can now set ops from PC Viewer, can use Viewer from MI (pcaction.pp)
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* Slots/Used now indicated in installation menu (menugear.pp)
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* Turning rate now limited by mass and movemode (movement.pp)
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* Items may be destroyed by failed installation attempt (backpack.pp)
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* Improved speed of plot insertion; still not fast enough (playwright.pp)
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* RPG PC parallel save file now has factionID cleared (navigate.pp)
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* Experience awards adjusted (ability.pp)</blockquote>
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You know, it's kind of odd there aren't more giant robot CRPGs considering the popularity of the genre.
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Spotted this at <A href="http://yarns.felis7.civ.pl/index.php">YARNS</a>.
 

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