Severian Silk
Guest
I hope GearBox doesn't give up on the game and abandon it....
This is a totally different game. Thank God I still have all 3 of my original three HW games on discs.So far I have found so many issues with the game specially on hw1 I decided to make a list where people need to put good explanations of their bugs:
so list:
capturing frigates on mission 3 fails to give you back the captured ships.
because the physics (ballistic) system is not being used gearbox modified all the unit stats and balance around the RNG system, meaning ships like destroyers are hard countering frigates, ships move weirdly.
I did warn people about this change, but everyone said it was not a big deal... now you are seeing the consequences.
Multiple queues are limited to 2, this broke balance further in hw1.
Support frigates needing to dock with ships means they cannot repair fast nor at long range nor actually support.
support frigates cannot hyperspace while carrying strike craft.
Formations are completely broken (they are not working at all) this also is because the game is using RNG instead of ballistic system.
capturing carriers or alike will not allow you to build ships with them.
because they are using triggers instead of game mechanics capturing resource collectors on missions where you have to destroy them, will consider them as alive and keep giving resources ad infinitum to carriers to magically keep popping fighters or frigates.
capturing ships sometimes will make them pop out ships from the enemy team (carriers).
the special ability keys mostly do NOT work with bandbox selection, this includes salvage frigates (and pretty much means its a pain to use them).
because ships aren't taking onto account collision paths on the asteroids missions fighters will not evade asteroids and will get massively crushed.
friendly ships keep attacking ships that are already being hold by enough salvage corvettes meaning they often destroy your prey.
shift+click for queuing fast 5 on 5 ships does not work.
there seems to be an arbitrarily low strike craft build limit active?
The UI ships icons are night impossible to clearly identify what do you have selected.
the mouse seems to be lagging (is it hardware accelerated?)
salvage corvettes suddenly seem able to easily capture enemy corvettes (this is because it seems... evasion mechanics were disabled because they do not affect the RNG system) so they fly linearly and just get clamped easily.
salvage corvettes are not showing their capture beam animation.
the camera zooming out seems to be limited so much you cannot have a good view of the battles unless you go into tactical view which...
tactical view Is broken.
the game randomly crashes on missions 4/5
missing select unused harvesters button.
gearbox did it on purpose but why research needs to cost resources at all? it could have been left to work just like hw1, this seems to be an unnecessary change.
anyone else with bugs and issues to report? I suggest you post them here. along with the support system of gearbox.
The really weird part is when you remember Kadeshi swarmers and their fuel pods.That's a pretty weird thing to do, especially considering there are pretty drastic differences in the way the two games handle strike craft.
Remastered.says it will support hundreds of ships in battle
disables collision avoidance
just another day in lalala-land
Can someone explain what exactly the ballistics system is doing in Homeworld? It's been ages since I played the Homeworld games. Come to think of it, I probably ever played HW2...
This is a totally different game. Thank God I still have all 3 of my original three HW games on discs.
Did vanilla HW2 have ballistic model?
If not I retract all my statements regarding it containing mechanical improvements over HW1.
Can someone explain what exactly the ballistics system is doing in Homeworld? It's been ages since I played the Homeworld games. Come to think of it, I probably ever played HW2...
Shooting and rolling virtual dice to see if you hit.Someone can explain what they mean by "RNG" system?
Homeworld 3: RTS RPG WITH A BILLION GAJILLION GUNS, DUBSTEP AND CLAPTRAPS!!!! WRITING BY THAT GUY NOBODY LIKES!!!Shooting and rolling virtual dice to see if you hit.Someone can explain what they mean by "RNG" system?
It's more like an RPG this way.
Yeah, it was awesome that ships could travel backwards or sideways.Can someone explain what exactly the ballistics system is doing in Homeworld? It's been ages since I played the Homeworld games. Come to think of it, I probably ever played HW2...
Ships could coast along pointed in another direction than they were flying, allowing capship escorts to function like turrets. In some big bights, fighters could fail an evasive maneuver and crash into other ships, dealing damage to both. In a crowded fight, it was possible for ships to shoot things other than their target as the bullets kept travelling past. Especially when you were fighting near a capship.
Did HW2 do away with ballistics or was it GB's own fuck up?
Well this is hugely disappointing...
Any chance "modders can fix it"?