Quilty
Magister
- Joined
- Apr 11, 2008
- Messages
- 2,413
Hello,
just checking in, if there is anything new about the thing. Is it still worked on or did you give it a break?
Another thing I wanted to give you a notice about is the game "Pixel Gangsters". You can find it on Steam. I didn't play it so far, but it looks to be a Gangster OG clone with Pixel Graphics. Seems to be very basic though, more basic than the original game, but if you don't already heard of ot it maybe could be interesting for you.
Hi, yes, I am still working on the project. I've been sticking quite closely to the original in order to make it easier for me to replicate some of its mechanics. For example, I've settled on a top-down view of the procedurally generated map that replicates the original's perspective, and I've been using its system of city blocks that consist of eight separate spaces, with an additional center space in most buildings (e.g. for illegal businesses). Certain businesses (i.e. hotels, restaurants, etc.) take up more than one space.
I've been working on the economy of the city, implementing various orders for your hoods, and generally cleaning up the procedural generation of the city. I have yet to work on the AI.
The visuals are probably not much to see at the moment; I've been using a low-poly, flat-color approach just to keep things simple (it's also fastest for me to do in Blender). You can see a few examples below, at different zoom levels (you should be able to click on the images to get a larger view). No green areas at the moment, but those will be added to city generation.